Hello ! Can you send the link to your LD55 page ? I don't remember what is it :'(
(you can put this link to your game page btw !)
LoicLeGrosFrere
Creator of
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I think there is a gap between your tiles ! (I don't know too much godot, but I'm sure you can easily find a tutorial to correct it)
Maybe a score system (or a total elapsed time) should be cool, because as I knew that timer will be reversed, I just wait beside of the clock to be sure having enought time to end the level :p
I relly like the graphical style and mood !
Like other said, it's difficult to remember the text at the begining ! I saw after that there is some indication on the left side, but I really don't get it :p
So I tried to get an ending with launching two instances of the game to have instructions, but I get killed anyway (was a guy who said "remember of me" or something like this, in doubt, I give two sun but didn't works :( Maybe I had to try some demon)
I'm curious, there is an ending ?
Nice art and music ! Unfortunately, I didn't beat the game... It was really difficult to control: sometimes I wanted to pick up an item, but instead I recooked something, sometimes I want to change what to choose and get out of the station (and vice versa), the minigame where you have to press arrow in the correct order is complicated because there is already A LOT of arrows (maybe consider setting a different colors for the arrow concerned by this minigame.)
The final bug who made me give up, it I was a stuck between two station :'(
But there is potential !
I add some sizing problems on the embeded version, maybe you can solve this using better minimal webgl template, who has a fixed reference size option, or using the itch.io fullscreen option.
It was really difficult for firsts times (hardly beat 40 BPM) because I was alternating betwin protection, heal and addapted atttacks. After I read the comment about alternate heal and wind attack, and I reach easily 90BPM. Maybe you can make the "cooldown" (use the same power nerf it) stronger, and set full power spell stronger too (like for heal : heal you at full life, but take 3 turns to get back to this full heal (or somewhat like this (you get the idea)))
Hello !
Est ce qu'il n'y a pas quand même moyen de linker le jeu dans la gamejam ? puisque techniquement il a été fait dans les temps (et comme je vois des "updated a game" dans le Submission feed...)
Histoire qu'on ai pas l'impression que nos efforts du WE soit réduit a néant pour un problème d'export
Hi ! It was cool to play, the level design is very well !
The principal point of improvement I see is the walljump : If I stop press the direction of the wall, the character is not in wall jump state anymore. So I have to press left and right and jump at the same time ! If the timing is not perfect, there is no wall jump. But even in this case, the left arrow have priority, so I can't wall jump to the right. (I succeed to finish the game with only wall jump to left, because you can wall jump infinitely to the same side)
Hi ! It's impossible to submit game after 3:00 ? (just submit on Ludum Dare website)
Here is the game : https://moi93101.itch.io/keep-it-alive