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Out Of Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #21 | 3.900 | 3.900 |
Use of the Limitation | #25 | 3.900 | 3.900 |
Presentation | #33 | 3.600 | 3.600 |
Overall | #36 | 3.525 | 3.525 |
Enjoyment | #56 | 2.700 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Alex Schneider, Eisling DeHaan
Software used
Unity
Use of the limitation
Only able to use the AWD for movement, and W does some specific things! The only other button is S or down to exit to the menu, but we took the limitation to mean buttons specifically for gameplay!
Cookies eaten
I had like.... 3, frosted sugar cookies.
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Comments
The art was nice, but there is a point that is important for me : if your game is playing with buttons, use buttons on your menu ! ;)
I was a bit confused at was was terrain and what were background objects, the time travel mechanic has really good potential if you continue working on it. good job
Great use of limitation! The art is amazing! Great game, nice work!
Music just a little too loud but still good, hitboxes not perfect but the game is enjoyable!
Thank you so much! I'll fix those issues when I update the game after the jam
The art and level design were well done and player animations and fancy transition was a nice touch. The concept as a whole is a fun idea. The puzzles could use some more nuance as I found myself just spamming and switching time at every opportunity. The last one with the tree was pretty fun. After climbing the tree I couldn't seem to progress. Was that the end of the content? If so the game would do great with more content. Also thanks for the reaction in discord lol.
Hello! Haha, Yeah there was a lot more we wanted to put in- such as a whole end cinematic- but there was so much we needed to put in it had to get cut! Thank you so much for the compliments and sorry it ends so abruptly, we are working to make another (more finished) build!
The time limit is always the hardest to work around. Good luck on the second build
Really cool art, and time travel was an interesting concept for puzzles. However, the game lacked audio feedback, and a few things were unintuitive (I can't tell if the screen you can't do anything on is the end screen, a change in perspective, or a cutscene and it's not apparent that hitting the frozen key doesn't mean it goes into your inventory- it sets up the molten key to spawn, which when interacted with gives the frozen key). Overall, it was a nice experience.
Thank you for the feedback! Sorry for the bugs, most were caused by rushing in the last hour to implement but were planning on fixing up the game soon, I'll take note and try and fix everything you listed when I update the game in the future
Thank you so much!