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A jam submission

Robes & RollView game page

Fight hordes of monsters as a wizard in this dice chucking game!
Submitted by marcgenesis — 10 days, 50 minutes before the deadline
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Robes & Roll's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation/Theme (If the optional theme is used)#113.7503.750
Overall#163.3753.375
How polished/complete is it?#193.3753.375
Overall/Fun#213.0003.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The music and sound design are well done!

Like the other comments, I didn't understand how to move the magician, since clicking on the grid is used to attack! I also didn't understand that you could “link” attacks :o It opens up a lot more potential when you know it!

Submitted

As a fan of dice rollers and tactical games, this really speak to my sweet spot!

The overall idea I love, the biggest gripe as of now that I have is the inability to redo actions.

One cool thing that would be nice, and most dice games have a spin on it, is to manipulate the roll dice somehow, even if at the cost of spawning a new enemy on the rolled row. That way I can push my luck and feel cool when it happens!

Nice idea and execution, please do tell if you plan on following through with more updated!

Submitted

Really creative concept! Huge potential but needs some gameplay polish, it would be great to be able to take back your actions with right click. Otherwise it has a great potential for a roguelike gameplay loop! Would love to see it developed further! :)

Submitted

Simple but very effective concept! I think some indication about where the available movement spaces are, if that makes sense, like a different image to portray where the wizard can move to, because I was having a very hard time figuring that out and even though your instructions are very clear, I at first assumed I would be able to move around inside the grid, not on the bottom part. Otherwise, had lots of fun with it, I'd love to see more types of attacks, maybe some that have higher costs but longer range would be nice.