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Lohoris

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A member registered Apr 21, 2015 · View creator page →

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I'll gladly try them then, gg!

The style is definitely interesting, like a crossover between World Rally and Pro‑Am.

I see a couple of problems, if you don't mind:

  • the controls are… weird. Acceleration starts way too slow, turning is strange, friction is strange… if this is intentional that's ok! But in that case I'd reskin it, because if you show cars, players will expect them to behave in a more natural way, or in a more arcade way, and this is neither. If they see something completely different, that could be ok.
  • once AI cars have an accident, they are permanently stuck there and do not try to get back on course.

Still, an interesting start!

I suggest you stick to a commonly used license: doing so will protect better both you and who uses it.

Try here: https://creativecommons.org/choose/

If it's just for learning, you could learn a lot about C++ and the low level stuff… using the Allegro libraries.

It's hardcore stuff, but great as a learning tool. If you are into that sort of thing.

Otherwise, as others have suggested, just get an engine such as Unity (though it's C#) or Unreal.

You can create your game page without uploading the game itself, and you can start creating new devlog posts right away, even if there are no downloads available.

However, if I understand correctly, if there are no downloads, your posts won't appear in the public list.

Since I was also interested in finding out whether this section might or might not be useful, I've analysed the threads on the first page.

  • I've only opened those who had at least 1 reply, for a total of 10 posts out of 20.
  • Of those 10, 7 actually contained only posts by the original author itself.
  • Of the only 3 posts left, 0 of them contained more than very few replies by others.

Make of this what you like.

Any chance for a Mac build?

I never suggested defaulting to a permissive license.

I just suggested to force them to pick a license, any license, including the possibility of uploading their own customised personal license.

Just force them to acknowledge that there must be *A* license, otherwise they could just not upload anything, because it would be worthless anyway.

Currently the default theme has a white background, and the dark theme has a black background.

IMHO, they aren't two stellar choices: they both have an extremely high contrast which hurts the eyes when you try to read, it's not relaxing at all.

The best colours I've found so fare are either black text on light gray background, or light gray text on dark gray background. The exact shades may vary.

I understand the urge to have a white background anyway "just because google does so", and I won't complain, but could you please at least adjust the one for the dark theme?

I believe everyone would feel better then, even if they don't realise it at first.

A possible solution could be to force the user to pick a license, including the possibility to pick "his own (attached  or linked)" or "CC0".

While the above replies are technically correct, I would advise to be more strict.

What are you asking here is basically: "can I post illegal content here?"

Stop for a minute and think. Like… seriously? Do you realise what this implies? You can be sued, you can go to court, you can have to pay HUGE fines and even go to prison… all this for what? Nothing to gain at all.

There are thousands of free assets out there. If you use free assets you will have a legit project that you can freely upload anywhere, maybe build upon it or whatever… why on Earth would anyone use illegal content instead, dooming the project itself from day 1?

I'd like to publish something "as a Company", instead of "as an individual".

I assume that the way to do it is just to logout, create a new completely separate account for the Company, and do it from there?

Or is there a better way to handle this that I'm missing?

It would be great if this paid version could also run "unassisted" as a script, with some option and even a random seed specified by you.

That way, we could integrate it in other projects without having to generate cities by hand…