So I had to fix the script error (in v11) in order to get it to compile and run, but I was very impressed. A very nice board game, didn't feel like power point at all. Very nice job!
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I also agree that is is really hard to find where you are going. Like you've already said adding some clues like marking on the walls would really help. Would love to try again after the update :)
Sorry, but this isn't for me. It came across as a series of <insert meme here> references most of the time without any meaningful context. If that's what you like, then you'll probably love this game, but yea; not for me. On a positive note I liked the pixel art style you began adding.
The second level is unfortunately broken. There is no hyperlink on the end shape.
Also, the 3rd level end will repeat the same (3rd) level unless you are on your last life.
Game design was good though, haven't seen switches in this type of game yet!
Graphics were simple but effective, you don't want wobbly shapes for this type of game.
Good job, would like to see the issues fixed.
Sorry, we tried (in vein) to work around the bugs in PPT 2010, but in the end we had to prioritise finishing/polishing the actual gameplay.
If you ever end up grabbing a free trial of the newer PPT versions we'd love to hear your thoughts :)
This is fun, works great and looks good too. As @Roofkat has already said, this is a very clever way of using PowerPoint's basic inbuilt functionality to make a game. It's going to work on every version too!
I could only find the 'invalid' ending. I assume there is a way to disobey, but I couldn't find it, and having to replay from the start to try each time made me give up; The design was simple but effective, that was good; I also liked the idea for the circle acting as a timer, as well as serving as a intermediate goal for the player to reach before they can continue.
This looks great, but unfortunately I couldn't type the lines of code (using PPT 2016) and thus could not progress further.
After opening directly in PPT and enabling content it worked great. Good story, really nice graphics; Enjoyed the overall look and feel of the experience. I have to say I got stuck on one code entry because I kept reading "unit" as "uint", but I much preferred these sections over the mouse maze puzzles. I especially liked the sound and OS design. Good job there too :)
Only thing I saw that didn't work was the 'roll credits' button. It seems to be missing a link to the credits slide.
This game was excellent. Yeah, it's a mouse maze game; and initially I thought "ugh, another one"... but it was really nicely polished. Gameplay elements were introduced one by one; everything was designed well, and it worked great. It was nice and difficult in parts (which I like), and I especially enjoyed the boss fight. I felt much more like I was playing a mobile game , more than a PowerPoint. Great job!
Art style was fantastic. Loved the sound design. Puzzles were... very hard? I wasn't sure if I was on the rights lines, or if the puzzles were just not working as intended on my version of ppt.
I really enjoyed this though. I would have played more levels if they existed :)
Gameplay is solid, but I found it a bit simple. Theme and graphics are definitely retro, but I would have liked to see a little bit more of the 'hacking' theme. Solid game, does what it set out to do. Good job!
Gameplay is very simple but kind of addictive; the whole thing is very well done and feels polished. Worth getting your phone/emulator out to play it! This is staying installed on my phone :)
I found it hard to tell what objects did the first time I encountered them. I enjoyed the gravity mechanic and the theme is good. I would have liked to hear some more sound effects, maybe the hum of the lasers? just to give it some more atmosphere when moving around.