Glad you were able to run it even though it was slow. I plan to introduce settings for turning down vfx as it consumes the most of CPU/GPU power.
>You've effectively captured some of the soul of early Touhou games, good job! Only thing that really felt off was when bullets moved as I moved, that didn't seem intuitive.
There is going to be a lot more variety of patterns and experimentation, so some mightn't be clear during the first run which I plan to compensate with a sort of restarting system from the point of loosing the last life but at the cost of having the score to be zero or something.