Thank you for playing the game and for the feedback!
> -Mouse hotspot is bellow my cursor by ~line height. I think it's due to my screen being 16:10, and the game is pillarboxed to 16:9.
> -Why no fullscreen toggle? It will force go to my 16:10 instead of the 16:9, so I can't test my theory(without changing Windows display settings.)
The game is made only for 16:9 for now. I removed the toggle because it caused a crash in wine, even though it works on linux. The issue with the cursor will be fixed at some point in the future.
> -I already have a profile? Is this a dev profile you forgot to remove?
I have included a profile in order not to go through the motions of unlocking the spells and to test them immediately.
> -The menu buttons will highlight, but it seems like if my mouse is between two of them, there is a void where pressing click won't do anything, despite the apparent focus. Specifically between 'Load profile' and 'Hall of fame'.
Noted.
> -Selection indicator in the ACTI(DEMO) screen after loading profile is bad. It's just drawing a 2nd outline of the same color and texture, which is barely visible. [later] oh you do this for most of the submenus, yeah it's really bad.
Thank you for making a gif! Yes, for now this serves as a default selector. I made some improvements for the buttons in the profile customisation and settings, so they at least differ in colour when being selected / hovered over.
> -Started playing the game after checking out the submenus, I regret not checking the controls.
There is no tutorial at the moment but I plan to make a sort of introduction in the prologue.
> -Got to the vampire(which talks about God for some reason?). The writing feels a little under par, frankly. The boss itself is not great for a first time. The gimmick of bullets suddenly changing trajectory is annoying, and unfair. If they at least slowed down then accelerated, it would be much better than turning on the spot. And, the patterns didn't feel that great, subjectively. Anyways, I died, oops.
The order of encounters is subject to change. I'll think about the sudden change of trajectory, some patterns have it already included but others don't. I will also consider different and somewhat more interesting patterns. (Glad you haven't played the first demo xd).
> -Looking at the controls, interesting. You apparently have actual spells you can use. I go back to profile, and now there's a second profile. Does it create one every time you die? Or did I accidentally do that.
It creates one time only because the "dev" profile is sort of locked. If you go again into that profile, you will see that your progress doesn't affect it and only saved in your version of that profile.
> -Portals A and B look identical. Cmon, you seen Portal, just make them look different like red and blue or whatever. Looking closely in the pause screen, it seems like one rotates clockwise and the other counterclockwise. That is way too subtle for a game like this.
The portal mechanics even with different colours is not simple as the players tend to mess up the shortcuts and die as a result. I will try to experiment with different palettes and such.
> -I pressed D and suddenly a phantom dialogue shows up? I mean in game, I just took the pic while paused. That said, D also does it while paused. Weird
> -Oh I think I know why D does that, it's to hide the dialogue while in cutscene. Unintended consequences. And I notice that time runs up when in the conversation, that's a bit silly. Also, I don't think there's a way to skip so you have to hammer enter. nvm holding works.
Yes, this is intended for hiding the dialogues during cutscenes. There is actually an option in the settings to toggle skipping dialogues.
> -Died to the boss again, no continues is kind of annoying bruv, not all of us are touhou masters.
What do you mean no continues? You mean like to continue from the phase you died? But I still plan to make the first difficulty easier and somehow keep it interesting with patterns.
> -Beat boss 3rd time.
Congrats!
> -Skeleton dude pops up dialogue, but it's right after a wave that drops items and score, so I got distracted and the drops were halfway down the screen before I started chasing them.
This is why I have added a shortcut for hiding the dialogue initially.
> -I attack skeleton, all is well. Then he jumps into me way too fast and I die on contact damage. Ehh, I don't like that type of thing especially in bullet hells. There's already a 1000 ways to die dangit. Boss is alright otherwise.
Hmm, as far as I know he just moves around. I guess you got onto his movement path.
> -I am skipping around now, I don't fell like beating all the bosses. So far, it feels too annoying to use portals. I feel like it would be better maybe if you used the portal with spacebar, so you can use them without compromising your other fingers. Also, the third spell is just useless? It does the same damage as lightning, to bosses at least, it's narrower, and doesn't autoaim.
I plan to have a customisation of keyboard shortcuts rather than forcing whatever it is at the moment. The third spell is supposed to be a bit more powerful but it seemed I didn't fix it and left it to have the same damage output as other spells.
> -I can't change weapon while a dialogue is up, which is a bit odd.
During the dialogue stage, the spells are supposed to be not even being shown.
> -Sophia boss is whatever, knight is neat since it forces use of the portals. Though, the first pattern is a bit brutal since with so many bullets outside of it, you could still teleport then they run into you from behind. Guess I'm done.
The priestess has the same set of spells from the previous demo just with a different rotation and it also became based on the difficulty level. The hunter is supposed to be more advanced in terms of difficulty as the progress goes on. Glad, you have tried to beat all the bosses!
> I don't like the story stuff, it's a bit disturbing and not funny. Albeit, the idea of a clueless main character is a decent device. Good luck with the rest of development.
The story tells itself, so I try to minimise meddling with it as much as I can in order to persevere the original prima materia.
Thank you! Good luck with your game too!