-Mouse hotspot is bellow my cursor by ~line height. I think it's due to my screen being 16:10, and the game is pillarboxed to 16:9.
-Why no fullscreen toggle? It will force go to my 16:10 instead of the 16:9, so I can't test my theory(without changing Windows display settings.)
-I already have a profile? Is this a dev profile you forgot to remove?
-The menu buttons will highlight, but it seems like if my mouse is between two of them, there is a void where pressing click won't do anything, despite the apparent focus. Specifically between 'Load profile' and 'Hall of fame'.
-Selection indicator in the ACTI(DEMO) screen after loading profile is bad. It's just drawing a 2nd outline of the same color and texture, which is barely visible. [later] oh you do this for most of the submenus, yeah it's really bad.

-Started playing the game after checking out the submenus, I regret not checking the controls.
-Got to the vampire(which talks about God for some reason?). The writing feels a little under par, frankly. The boss itself is not great for a first time. The gimmick of bullets suddenly changing trajectory is annoying, and unfair. If they at least slowed down then accelerated, it would be much better than turning on the spot. And, the patterns didn't feel that great, subjectively. Anyways, I died, oops.
-Looking at the controls, interesting. You apparently have actual spells you can use. I go back to profile, and now there's a second profile. Does it create one every time you die? Or did I accidentally do that.
-Portals A and B look identical. Cmon, you seen Portal, just make them look different like red and blue or whatever. Looking closely in the pause screen, it seems like one rotates clockwise and the other counterclockwise. That is way too subtle for a game like this.
-I pressed D and suddenly a phantom dialogue shows up? I mean in game, I just took the pic while paused. That said, D also does it while paused. Weird.

-Died to the boss again, no continues is kind of annoying bruv, not all of us are touhou masters.
-Spells on 123 isn't great, since you have to move your fingers a lot more to select them compared to other hotkeys. I would personally move them to QWE, and move the portal E to D, since the other portal buttons are AS.
-Oh I think I know why D does that, it's to hide the dialogue while in cutscene. Unintended consequences. And I notice that time runs up when in the conversation, that's a bit silly. Also, I don't think there's a way to skip so you have to hammer enter. nvm holding works.
-Beat boss 3rd time.
-Skeleton dude pops up dialogue, but it's right after a wave that drops items and score, so I got distracted and the drops were halfway down the screen before I started chasing them.
-I attack skeleton, all is well. Then he jumps into me way too fast and I die on contact damage. Ehh, I don't like that type of thing especially in bullet hells. There's already a 1000 ways to die dangit. Boss is alright otherwise.
-I am skipping around now, I don't fell like beating all the bosses. So far, it feels too annoying to use portals. I feel like it would be better maybe if you used the portal with spacebar, so you can use them without compromising your other fingers. Also, the third spell is just useless? It does the same damage as lightning, to bosses at least, it's narrower, and doesn't autoaim.
-I can't change weapon while a dialogue is up, which is a bit odd.
-Sophia boss is whatever, knight is neat since it forces use of the portals. Though, the first pattern is a bit brutal since with so many bullets outside of it, you could still teleport then they run into you from behind. Guess I'm done.
I don't like the story stuff, it's a bit disturbing and not funny. Albeit, the idea of a clueless main character is a decent device. Good luck with the rest of development.