Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for playing it! I temporarily removed the option for switching between the full-screen and windowed modes because it sometimes crashes the game in wine, even though on linux it works nicely. I am slowly transitioning the code to OpenGL instead of having SDL and there are some fixable issues with that that have to be tested first. Mouse issues will be fixed someday as the main priority is to have bosses mechanics done well. Plus, there's an alternative method of navigating the menu by using a keyboard.

> I played until the boss, the patterns are certainly interesting, it's too bad that slowing down does not show the player's hitbox.

Glad to hear that! I don't plan to add the player's hitbox and will leave it as it is.

Sadly I couldn't really engage with the other mechanics because remembering all the buttons is too overwhelming without a tutorial or on-screen prompts of some kind.
Indeed, it's sad to hear that. I'll be doing a sort of a tutorial in the prologue but I'll also think about how to make it more intuitively. Perhaps, I'll try to display the controls on the left side of the screen.

Also I think the boss music is way louder than the stage music, they should be the same volume for an enjoyable experience.

Thank you for the remark! The stage music was recorded with only digital piano while the boss music was composed using a DAW (LMMS) which is why it has a difference in the sound output. But I'll consider your feedback and will try to level them to be roughly the same.