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(+1)

Thank you playing it!

I checked the VOD on twitch and I would say, first, congrats on streaming for almost 10h non-stop! Second, trying to play a bullet hell game when you are tired is quite an achievement.

it's hard to switch weapons or even focus on where the other end of the portal leads.

The game requires a bit of multitasking, though I want to make the placements of portals to be somehow easier to track. Switching of spell is for trying to keep at least some damage output constantly.

Summoning circle not moving along with the floating up-down animation of the first boss sprite is a tiny bit annoying.

The circle itself serves as an indication where the true hitbox lies, while the floating animation is just for visuals. I'll think about it being perceived as something annoying.

Enemies not having death animations (or attack animations for bosses) is a bit... I dunno, feels off.

There is some provisional animation but I reduced the number of particles, so the demo could be run on a potato.

Definitely needs music.

Without music it sucks, I know but it'll be added not too soon.

Also - I'm not the biggest fan of just starting with the boss without any prior enemies (like with the vampire girl), I do want a bit of warmup.
Noted!

I also fixed the mouse issue, after seeing it working not properly in the menus,etc. (the game was made for only 16:9 at the moment).

Again, thank you for your feedback!