aye. it would be nice since there are macOS versions of most of the other softwares
Lewis Lepton
Creator of
Recent community posts
thank you so much for the submission to the VJ shader jam. I hope you had fun, learned some cool things & enjoyed yourself ;)
I've gone thru the entries & will be contacting you soon. this may be thru hexler themselves with keys etc. or thru myself. but either way, to let you know. you will be contacted very soon
thanks again ;)
xxx
thank you so much for the submission to the VJ shader jam. I hope you had fun, learned some cool things & enjoyed yourself ;)
I've gone thru the entries & will be contacting you soon. this may be thru hexler themselves with keys etc. or thru myself. but either way, to let you know. you will be contacted very soon
thanks again ;)
xxx
its been nearly a year without an update. no word of things nor anything else.
whist i know others have things to do. its getting a bit long in the tooth. considering you had another project that was then put aside, which was also a paid appliaction. this just feels more of the same. & thats not good, at all
im all for supporting. but please. at least reply to your message board, or refund. one or the other
hello everyone,
I hope you are all well & taking care of yourselves [& others] in this very weird time we are in.
if there are any questions or queries that you are unsure of regarding the jam, please do ask questions. id rather people ask as many questions if you are unsure about things.
but the main is to have fun & enjoy yourselves creating some fun things & discovering new techniques using what we have learned thru the openFrameworks tutorial series
this is the first jam I have ran that includes prizes & its a bit weird. so things may not be completely ironed out. but I hope people understand what is going on.
but again, any questions. please do ask. the video does goes thru a lot, but there may be other questions you may have
thanks & all the best
very nice. glad to get this & support.
problem with macOS controller support [using xbox one controller]. can use look around, but only works with up & down that then helps the player look left & right. triggers help with up & down with looking, but after using totally bugger the view & makes it unplayable.
XYAB buttons do not work at all.
movement is completely fine
the driver im using for macOS controller support is: https://github.com/360Controller/360Controller
i will try without just incase & post back if its ok or not
thank you. ive been meaning to expand this game a little further, have some extra things in it. make it a bigger game. ill put some time aside one day & see what I can come up with I feel. its been a while ;)
when I made it I did have a cat as well, named Sega. here is the page on Kitten Crusher, at the bottom I talk about being contacted by upset folks & my response
hello, loving the application. already got some great ideas id love to put into effect to use in my games.
few things id like to see & have noticed. this is on macOS Mojave [latest public version]
• h - for help/hotkeys for does not work
• it would be nice to change some things around. so rather than using the mouse wheel to , it could be set to arrow keys or something.
• it would be nice to be able to see the latest layer you had edited. currently I only views all of the layers in one. so makes it difficult to view the current layer. kind of an onion skin type look. though I may be missing something

• cant seem to login in to the forum. I bought the application, not Patreon backing. but would be nice to go & make posts etc. but for 1 off buyers, I cant login
many thanks & all the best
aye. it's weird.
no idea myself. though I do remember i put a question into the unity forum regarding this. I think some one said about not having a locked FPS or something like that. though I don't think I could find the question again, since it was about 8 years ago
but either way. it would be nice to have an option for controlling what is rendered better than other things.
but hey. thanks for looking the controllers up ;)
cheers for getting back so quickly
xbox controllers are weird. since the inputs change ever so slightly, with what button is placed where. i have a json file that contains controller data for my own game stuff.
personally i would have thought unity itself would of had something in place for this. but im not sure.
mouse/keyboard works. but there is lag between presses since the game itself is a bit slow. but they do work none-the-less
thanks again for a macOS version. really quite fantastic.
As this has been said, the controller is not working right. using a XboxOne Controller & whilst the analog stick does work. other buttons do not. except the dpad up which rotates the camera clockwise. other than those, everything else does not work
id also like to ask for options to allow people to say whether things are high res or not. even things like resolution. currently its quite choppy on my machine. so anything that could allow you to edit options would be great & to make things faster etc
looking forward to really diving into this as I bought it right away when I saw it, since it looks beautiful.
plus saw you are looking for a composer. if by chance you wanna chat about it. let me know, id be interested to chat & see if we could work together
OTO is a minimalist platformer, with puzzle mechanics
https://lewislepton.itch.io/oto
You need to get to the exit. Shame is, there are obstacles in the way. Difficult ones...
Its easy getting around OTO, just be careful what you run into & make sure you destroy everything before the exit opens
OTO was made during the #notGDC Jam 2019, the theme was minimalism
Features
- 31 Levels
- 3 Music tracks. New track played each web page reload
- Squishy sound effects
- Randomised enemy speeds each time your player resets
Tools Used
- Bespoke framework using Kha/Haxe
- Visual Studio Code
- Tiled Map Editor
- Logic Pro X
Tested on Google Chrome & Safari with Xbox One controller & keyboard
hello,
im just about to push a minor update. it mainly thickens the lines for the spikes a bit more. I do feel as well when looking back with some fresh eyes, they need a slight thickening up ;)
originally I was trying to have those spikes be fully filled in with black. but the graphics were acting up for filled polygon shapes, so had to just deal with lined spikes instead.
ill be uploading the thickened line update in the next few minutes
as far as the music. it was just an added bonus. I knew that people may or may not reload & was just more a 'oh, there is something different playing'. I was & am still thinking of doing a selection of tracks, or a simple 'play next track' thing. but im saving much of that for when I do a bigger & more refined version of the game
the player collision is smaller than the actual width of the player. its about quarter of the width instead. so if you hit the corners of the squares you need to destroy, you will more than likely reset. this was a choice that took some time to think on whether I wanted that or not. to make it harder & more direct in what you need to do. in the end I wanted it in for this game jam. I do [personally] like that you need to be more careful. but thats just me ;)
as for the xbox controller. that is something im trying to figure out. its weird & have not found what it is yet. on my machine when doing runs of it, it works fine with no sticking movements. but when doing a play thru today on the itch page with html, I too did run into that problem. but I am looking into it. that may be a web thing or whatever. im not sure right now, but I am looking into it
there are many other things ive started to line up to create a more refined & bigger version. one that I will eventually sell as well. this version is purely for the game jam & kind of acts as a tester for what can/could come in the future. there are still plenty of things like movement I would like to sort out & refine much further. so instead of it being quite direct in movement, I do want to have some friction in. so you can do light taps etc & refine placement of the player. I already have some testers ready & working things out. but as said, this is just a game jam version. there will be these annoying things & since I worked alone on this, I had to make do with certain things for the given time scale.
but thank you for the points you have brought, its constructive criticism. so I do thank you for that. these are points I myself have thought on & am building upon to hone & make better in the future.
thanks & all the best
https://lewislepton.itch.io/oto
OTO is a minimalist platformer, with puzzle mechanics
You need to get to the exit. Shame is, there are obstacles in the way. Difficult ones...
Its easy getting around OTO, just be careful what you run into & make sure you destroy everything before the exit opens
OTO was made during the notGDC Jam 2019, the theme was minimalism
do you have basic tutorials for the suite of tools, make, tune, draw.
i bought this about 2 years ago, but have been busy & now there are all these new updates & tools. when i start it up it does not have any proper start up for loading projects or anything. plus the info is not clear in how to get projects started
cheers