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cheers for getting back so quickly

xbox controllers are weird. since the inputs change ever so slightly, with what button is placed where. i have a json file that contains controller data for my own game stuff.

personally i would have thought unity itself would of had something in place for this. but im not sure.

mouse/keyboard works. but there is lag between presses since the game itself is a bit slow. but they do work none-the-less

Just did some research and Mac Xbox Controller mapping in completely different than Windows :( You would think Unity3d would just translate but oh well. I'll work on mapping everything correctly.

Not sure why its running slow for you... Its a pretty small poly count game.

Thanks!

aye. it's weird.

no idea myself. though I do remember i put a question into the unity forum regarding this. I think some one said about not having a locked FPS or something like that. though I don't think I could find the question again, since it was about 8 years ago

but either way. it would be nice to have an option for controlling what is rendered better than other things.

but hey. thanks for looking the controllers up ;)