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A member registered Aug 16, 2024 · View creator page →

Creator of

Recent community posts

Really lovely pixel arts, I didn't managed to win but a puzzly boss fight rpg game sound like a good idea!

The game look superb, very good pixel art! I think you should be able to do stuff while it's cooking, prepare other batches. And maybe have a mechanic that add a bit of tension has money you don't have much pressure on money right now. And music and sound would add a lot to get into the cooking part!

I loved the ambiance! Reminded me of Buckshot Roulette. I was a bit confused by the control as I didn't read the description, and it might be a bit to dark to see what's happening. But the game and story is very well done, congrats:)

The game is really fun and pretty. However i couldn't find how to get to the third package, on top of the skyscraper, I got the spring shoes but haven't successfully made it. I think the difficulty curve goes crazily up has you never implicitely learn how to make such a trip on previous deliveries. But very well made, congrats!

Not the easiest controls. Maybe making it momentum base with a very slow build up would be better? (as right now you sometimes have to press left 4 times rapidly to start going left). Beside that good game!

Fun game, overwhelming at first but then you have one star and no customer and it becomes a lot more relaxing.

Joke aside it's very well made! Congrats

Very neat idea. I didn't expect an idle game but it fits well. The game looks amazing! Good job:)

The game is a bit confusing, I didn't find the portal:( The music is cool but maybe start it when you start walking because it's a bit too much for the dialogue part! Otherwise good job for the submission:)

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I couldn't managed to get the detector working past the tuto:(

I found the 100$ coockie in the tuto and I could bring it on the boat, idk if it's planned.

Also,  the dark blue text on dark green background in your description is hard to read (and I'm not colorblind). You should probably use colors with more contrast in brightness.

Played it again and it worked perfectly! It feels very inspired by Hotline Miami, and the vibe are very nice.  Well done!

Wow thank you! I don't have any plan right now, so I might expand it later. In this case I'll let you know!

Thanks! I didn't have time to do a tutorial, I now added units actions in the description:)

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106 Death! Great game! It's a super tight platformer for a game jam! The level are good, difficult but not impossible! Some are more puzzly and other technical. A music and sound effects would be perfect.

I thought of a variation: when you presse a key you loose health, but if you keep it pressed it doesn't stack. It might give it a more puzzly aspect?

Loved it

Great game with very unique movement! I think the audio stopped after two loop. I was waiting for the bird!

I liked it!

Great game with very unique movement! I think the audio stopped after two loop. I was waiting for the bird!

I liked it!

Not sure how to check the browser console, and I'm on firefox as well.

Nice little platformer. I find the tiny spike on the tiny platform a bit twisted but yeah it increase difficulty. It would have been lovely with music but the pixel art it still cute:)

Cool concept with synergies. I didn't understand the square upgrade (bat) I could click it and move it but it didn't do much. 

I tried to play the game but only got a red screen and UI showing. I also could see the bullet counter decrease and hear them.

Great game! Super polished. You’re right, our themes are pretty similar! I really liked seeing your spin on the constellation idea :)

Thank you!

That’s so nice of you to say, thank you!

Thanks, glad you liked it!

Thank you!:)

Thanks for the kind words!

Thanks! An eraser was on my list, but I ran out of time during the jam.

Thank you! I hadn’t thought about parallax at all, that could be a really cool effect! (Though I think technically the starry sky doesn’t really have parallax since the stars are so far away).

Thank you for the feedback! I rearranged the level a bit to remove the softlocking part!

Oops :D

Thank you! I originally planned to include a secondary mechanic where you would collect wood to construct the barricades. This would have added an element of risk, forcing the player to choose between gathering resources or defend at night/focus on construction during the day. But I didn't have enough time to implement it.