The game is really nice. It’s not usually my cup of tea, but I got a taste for it. The production is excellent, the graphics are nice, the idea is original… very nice work! Bravo
Laurent Ongaro
Creator of
Recent community posts
Thank you for your kind comment! The dash works, I’m sure (watch the video on the project page), but to use it, you have to right-click and perform press a direction key (or jump) simultaneously! It’s a bit fiddly. I should probably improve that. The inventory is simply displayed for now; there’s no way to do anything there. A web version is planned, but I still have some work to do first.
Some precision about this project
I’ve not done all the work myself. I use the Odin language that is AWESOME for game dev. It’s fast, rather simple, the learning curse is low and the community is small be very welcoming and friendly.
And the main part of the code comes from an online course I’m following. And it’s fantastic !
I’ve following tons of tutos to learn gamedev during the last 10 years, and this one is in my Top 3 ! You can have more info with this link on google school
thanks for your kind comment. But I’ve not done all the work myself. I use the Odin language that is AWESOME for game dev. It’s fast, rather simple, the learning curse is low and the community is small be very welcoming and friendly.
And the main part of the code comes from an online course I’m following. And it’s fantastic !
I’ve following tons of tutos to learn gamedev during the last 10 years, and this one is in my Top 3 ! You can have more info with this link on google school
But THERE IS an option for full screen !! Just press ALT+ENTER to toggle it while playing. To pass the spikes on the room at the right, you have to find the dash power up ! ;-)
(I updated this comment, because I made a mistake, there is no option in settings to change that for now, but the new release will start in full screen by default)

Slimecide Review
Overall Opinion:
Positive:
- I really liked the game: it’s original, fast-paced, and the pace is excellent.
- The idea of spending your time running away is great and new (for me).
- Not being able to attack manually is confusing at first, but you get used to it, and it’s an interesting mechanic.
- I really liked the weather mechanic. I didn’t understand the difference when it’s raining.
- The balance between taking risks to kill enemies (and collecting souls and health), and staying on chests and taking damage is interesting.
- I didn’t notice any annoying bugs.
- The game can be very addictive.
Needs improvement.
- The souls to collect aren’t visible enough (lack of contrast).
- Too much time is sometimes spent searching for where the chests appear.
- The initial approach to the game is too abrupt and could discourage impatient players.
- The onboarding is insufficient; explanations are lacking, especially at the beginning.
- The game could be repetitive due to the lack of variety, but that’s probably because it’s a demo.
- Boss fight is too long.
First Impression
- Difficult to understand what to do once in the “Training Grounds”; an introductory text would be welcome.
- Weapon Master: Lack of explanations about weapons and shards.
- Artifact Master: Nothing to report.
- Enemy Master: Nothing to report.
- Lack of feedback on the character’s attack cooldown (you have to look at the bar to see it).
- The graphics are nice.
- Fun: 1/5.
Game sessions
Session One: Chriss / Ghost
- I don’t understand how to attack “manually.” If that’s not possible, it’s important to clarify the procedure.
- I don’t understand the point of choosing a human character.
- The lack of sound is annoying because it lacks feedback. - I died after 4 minutes.
- Fun: 1/5
Session Two: Nameless / Imp
- I realized I had to flee and that I couldn’t attack manually.
- I realized I had to avoid enemies without being able to attack them and that I could use the wind to modify my movements.
- I died after 7 minutes.
- Fun: 3/5
Session Three: Hussain / Zombie
- Killing the boss: 11 minutes and 11 seconds.
- I won the game.
- The boss takes a long time to kill.
- Fun: 4/5
Session Four: Chriss / Lich
- I died after 10 minutes and 54 seconds.
- I noticed little differences in gameplay compared to the previous Session, aside from reduced health and increased damage.
- Fun: 3.5/5 (less discovery and surprises)
Session Five: Hussain / Zombie
- I died after 3mn and 38s
- real difference in gameplay: lot of life, not enough damages (so no souls gain).
- I understand that some initial combinations are not great !
Session Six: No name / Vampire
- I died after 40s !!!
- Not enough heath and regen !
Session Seven: Chriss / Ghost
- I died after 5mn 30s !!!
- Not enough heath. damages were great
- I understand I can have some specializations
Session height: Chriss / Zombie
- I won the game.
- Killed the boss: 13 minutes and 38 seconds.
- The boss takes a long time to kill.
- Fun: 3/5 (boss fight was TOOOOO long)
Thanks ! It was a hard job to make the tank movement. Much more than I expected.
FYI, I used the “Chaos Physic” engine in UE5. It’s a great feature for realistic physic movements
But the free assets that I’ve downloaded from in the Epic game store use the old “PhyX engine” of the previous versions of unreal engine. I had to recreate all the physic movements and apply them to the “skeleton of the Tank” (aka wheels, tracks, turret, gun…)
Happy to help !
I’m also an UE4 developer, but at the first beginning of a game project that has lots of similarities with yours (as I guess). If you’re OK, I’ll be happy to have a mean to discuss with you about game dev (mail, discord…) and perhaps share our experience.
You profile page has no direct contact link. So, if you’re ok I suggest you can contact me using the link to my mail address on my profile.
See you
Laurent (from France)
Hi
I’d like to test your project, that looks promising, but your file is too big to be downloaded using the free version of mega because the bandwidth quota is limited to 5Gb in that case.
As the majority of mega users has a free account, you should, at least, split the file, as it, it could be downloaded in several parts (or several free accounts), or change your cloud provider.
Thanks for your work and your share







