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Laurent Ongaro

80
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1
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90
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A member registered Jul 29, 2016 · View creator page →

Creator of

Recent community posts

The game is really nice. It’s not usually my cup of tea, but I got a taste for it. The production is excellent, the graphics are nice, the idea is original… very nice work! Bravo

The game is really nice. It’s not usually my cup of tea, but I got a taste for it. The production is excellent, the graphics are nice, the idea is original… very nice work! Bravo

Thank you for your positive feedback and for taking the time to test my game !

Thank you for your positive feedback and for taking the time to test my game.

Thank you for your positive feedback. I ran out of time to implement many things, including the music and sounds for the main menu and the boss. Also missing are character and boss death management, inventory, bonuses, and many other things. This will be for a future version, outside of the JAM.

Thank you for your kind comment! The dash works, I’m sure (watch the video on the project page), but to use it, you have to right-click and perform press a direction key (or jump) simultaneously! It’s a bit fiddly. I should probably improve that. The inventory is simply displayed for now; there’s no way to do anything there. A web version is planned, but I still have some work to do first.

Some precision about this project

I’ve not done all the work myself. I use the Odin language that is AWESOME for game dev. It’s fast, rather simple, the learning curse is low and the community is small be very welcoming and friendly.

And the main part of the code comes from an online course I’m following. And it’s fantastic !

I’ve following tons of tutos to learn gamedev during the last 10 years, and this one is in my Top 3 ! You can have more info with this link on google school

nice game ! I like the style

Very nice game. I love the style and the mood. !

thanks for your kind comment. But I’ve not done all the work myself. I use the Odin language that is AWESOME for game dev. It’s fast, rather simple, the learning curse is low and the community is small be very welcoming and friendly.

And the main part of the code comes from an online course I’m following. And it’s fantastic !

I’ve following tons of tutos to learn gamedev during the last 10 years, and this one is in my Top 3 ! You can have more info with this link on google school

Made Some Small changes to improve the playability and fix some visual bugs

super fun and addictive too ! Great job Nice idea Well done !

Very fun to play. I loved it

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But THERE IS an option for full screen !! Just press ALT+ENTER to toggle it while playing. To pass the spikes on the room at the right, you have to find the dash power up ! ;-)

(I updated this comment, because I made a mistake, there is no option in settings to change that for now, but the new release will start in full screen by default)

A very fun and polished game. Great idea. It’s a must ! I loved it

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thanks for your comment. You can put the game in full screen using ALT+ENTER. As it, the window will be more usable in a 4k monitor.

(I updated this comment, because I made a mistake, there is no option in settings to change that for now, but the new release will start in full screen by default)

Alice in Inner World

This is a 2D platformer inspired by Metro-Vania.

It can be played even if the game is not finished yet.

The game is playable on windows, but is not finished yet. The project was very interesting and I plan to continue its development

Slimecide Review

Overall Opinion:

Positive:
  • I really liked the game: it’s original, fast-paced, and the pace is excellent.
  • The idea of ​​spending your time running away is great and new (for me).
  • Not being able to attack manually is confusing at first, but you get used to it, and it’s an interesting mechanic.
  • I really liked the weather mechanic. I didn’t understand the difference when it’s raining.
  • The balance between taking risks to kill enemies (and collecting souls and health), and staying on chests and taking damage is interesting.
  • I didn’t notice any annoying bugs.
  • The game can be very addictive.
Needs improvement.
  • The souls to collect aren’t visible enough (lack of contrast).
  • Too much time is sometimes spent searching for where the chests appear.
  • The initial approach to the game is too abrupt and could discourage impatient players.
  • The onboarding is insufficient; explanations are lacking, especially at the beginning.
  • The game could be repetitive due to the lack of variety, but that’s probably because it’s a demo.
  • Boss fight is too long.

First Impression

  • Difficult to understand what to do once in the “Training Grounds”; an introductory text would be welcome.
  • Weapon Master: Lack of explanations about weapons and shards.
  • Artifact Master: Nothing to report.
  • Enemy Master: Nothing to report.
  • Lack of feedback on the character’s attack cooldown (you have to look at the bar to see it).
  • The graphics are nice.
  • Fun: 1/5.

Game sessions

Session One: Chriss / Ghost
  • I don’t understand how to attack “manually.” If that’s not possible, it’s important to clarify the procedure.
  • I don’t understand the point of choosing a human character.
  • The lack of sound is annoying because it lacks feedback. - I died after 4 minutes.
  • Fun: 1/5
Session Two: Nameless / Imp
  • I realized I had to flee and that I couldn’t attack manually.
  • I realized I had to avoid enemies without being able to attack them and that I could use the wind to modify my movements.
  • I died after 7 minutes.
  • Fun: 3/5
Session Three: Hussain / Zombie
  • Killing the boss: 11 minutes and 11 seconds.
  • I won the game.
  • The boss takes a long time to kill.
  • Fun: 4/5
Session Four: Chriss / Lich
  • I died after 10 minutes and 54 seconds.
  • I noticed little differences in gameplay compared to the previous Session, aside from reduced health and increased damage.
  • Fun: 3.5/5 (less discovery and surprises)
Session Five: Hussain / Zombie
  • I died after 3mn and 38s
  • real difference in gameplay: lot of life, not enough damages (so no souls gain).
  • I understand that some initial combinations are not great !
Session Six: No name / Vampire
  • I died after 40s !!!
  • Not enough heath and regen !
Session Seven: Chriss / Ghost
  • I died after 5mn 30s !!!
  • Not enough heath. damages were great
  • I understand I can have some specializations
Session height: Chriss / Zombie
  • I won the game.
  • Killed the boss: 13 minutes and 38 seconds.
  • The boss takes a long time to kill.
  • Fun: 3/5 (boss fight was TOOOOO long)

Hi, The screenshots and the drawings are amazing ! But I wonder if the assets are black and white only, or if they have color variations too ? Can you tell me Where the colors of the screenshot come from? Are they 2D lights from a game engine ?

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As far as I’ve read, the book is great , well structured and well written. It’s a must have for all the Odin programmers, ans perhaps for all the programmers who want to discover the great coding language that Odin Is.

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I’ve brought this pack a few years ago and I want to use it in my project now but nearly all characters animations are missing (except knight idle and walk). Is it possible to get them anywhere else ?

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Thanks ! It was a hard job to make the tank movement. Much more than I expected.

FYI, I used the “Chaos Physic” engine in UE5. It’s a great feature for realistic physic movements

But the free assets that I’ve downloaded from in the Epic game store use the old “PhyX engine” of the previous versions of unreal engine. I had to recreate all the physic movements and apply them to the “skeleton of the Tank” (aka wheels, tracks, turret, gun…)

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I’d like too have smaller packages, but all the assets are near photo-realistic, so they are big !! I’ve tried to make the game as light as unreal engine 5 permit.

The links are stored on public clouds (dropbox and google drive) so why do you speak about 1 GB limit per day ?

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No sorry I can’t because there is a 1 GB limit in itch.io for packages to download. Mines are too big.

Good game, fun and well done! One bad thing is that you can’t move diagonally (using left and up simultaneously for example)

Nothing to download for me too !

I’ll test the download.

You’re right my (pro) email is not visible in my itch page. I’ll fix that. You can contact me (as anyone else too) at laurent@gameamea.com

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Happy to help !

I’m also an UE4 developer, but at the first beginning of a game project that has lots of similarities with yours (as I guess). If you’re OK, I’ll be happy to have a mean to discuss with you about game dev (mail, discord…) and perhaps share our experience.

You profile page has no direct contact link. So, if you’re ok I suggest you can contact me using the link to my mail address on my profile.

See you

Laurent (from France)

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Hi

I’d like to test your project, that looks promising, but your file is too big to be downloaded using the free version of mega because the bandwidth quota is limited to 5Gb in that case.

As the majority of mega users has a free account, you should, at least, split the file, as it, it could be downloaded in several parts (or several free accounts), or change your cloud provider.

Thanks for your work and your share

very fun to play. Great Job !!!

malheureusement j'ai eu un empêchement et je n'ai pas pu bosser sur ce projet comme prévu. pour le moment il est en stand by

J'avais exactement la même idée: Un clone de IK+, un jeu que j'avais adoré sur Amiga. Ce jeu était génial. Bonne chance

merci de l'info, je vais corriger ca

merci
je viens de poster la version 0.5 dans laquelle j'ai ajouté les collision et les explosions. Il manque encore beaucoup d'éléments mais le jeu est désormais jouable.