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Slimecide Review

Overall Opinion:

Positive:
  • I really liked the game: it’s original, fast-paced, and the pace is excellent.
  • The idea of ​​spending your time running away is great and new (for me).
  • Not being able to attack manually is confusing at first, but you get used to it, and it’s an interesting mechanic.
  • I really liked the weather mechanic. I didn’t understand the difference when it’s raining.
  • The balance between taking risks to kill enemies (and collecting souls and health), and staying on chests and taking damage is interesting.
  • I didn’t notice any annoying bugs.
  • The game can be very addictive.
Needs improvement.
  • The souls to collect aren’t visible enough (lack of contrast).
  • Too much time is sometimes spent searching for where the chests appear.
  • The initial approach to the game is too abrupt and could discourage impatient players.
  • The onboarding is insufficient; explanations are lacking, especially at the beginning.
  • The game could be repetitive due to the lack of variety, but that’s probably because it’s a demo.
  • Boss fight is too long.

First Impression

  • Difficult to understand what to do once in the “Training Grounds”; an introductory text would be welcome.
  • Weapon Master: Lack of explanations about weapons and shards.
  • Artifact Master: Nothing to report.
  • Enemy Master: Nothing to report.
  • Lack of feedback on the character’s attack cooldown (you have to look at the bar to see it).
  • The graphics are nice.
  • Fun: 1/5.

Game sessions

Session One: Chriss / Ghost
  • I don’t understand how to attack “manually.” If that’s not possible, it’s important to clarify the procedure.
  • I don’t understand the point of choosing a human character.
  • The lack of sound is annoying because it lacks feedback. - I died after 4 minutes.
  • Fun: 1/5
Session Two: Nameless / Imp
  • I realized I had to flee and that I couldn’t attack manually.
  • I realized I had to avoid enemies without being able to attack them and that I could use the wind to modify my movements.
  • I died after 7 minutes.
  • Fun: 3/5
Session Three: Hussain / Zombie
  • Killing the boss: 11 minutes and 11 seconds.
  • I won the game.
  • The boss takes a long time to kill.
  • Fun: 4/5
Session Four: Chriss / Lich
  • I died after 10 minutes and 54 seconds.
  • I noticed little differences in gameplay compared to the previous Session, aside from reduced health and increased damage.
  • Fun: 3.5/5 (less discovery and surprises)
Session Five: Hussain / Zombie
  • I died after 3mn and 38s
  • real difference in gameplay: lot of life, not enough damages (so no souls gain).
  • I understand that some initial combinations are not great !
Session Six: No name / Vampire
  • I died after 40s !!!
  • Not enough heath and regen !
Session Seven: Chriss / Ghost
  • I died after 5mn 30s !!!
  • Not enough heath. damages were great
  • I understand I can have some specializations
Session height: Chriss / Zombie
  • I won the game.
  • Killed the boss: 13 minutes and 38 seconds.
  • The boss takes a long time to kill.
  • Fun: 3/5 (boss fight was TOOOOO long)