
Slimecide Review
Overall Opinion:
Positive:
- I really liked the game: it’s original, fast-paced, and the pace is excellent.
- The idea of spending your time running away is great and new (for me).
- Not being able to attack manually is confusing at first, but you get used to it, and it’s an interesting mechanic.
- I really liked the weather mechanic. I didn’t understand the difference when it’s raining.
- The balance between taking risks to kill enemies (and collecting souls and health), and staying on chests and taking damage is interesting.
- I didn’t notice any annoying bugs.
- The game can be very addictive.
Needs improvement.
- The souls to collect aren’t visible enough (lack of contrast).
- Too much time is sometimes spent searching for where the chests appear.
- The initial approach to the game is too abrupt and could discourage impatient players.
- The onboarding is insufficient; explanations are lacking, especially at the beginning.
- The game could be repetitive due to the lack of variety, but that’s probably because it’s a demo.
- Boss fight is too long.
First Impression
- Difficult to understand what to do once in the “Training Grounds”; an introductory text would be welcome.
- Weapon Master: Lack of explanations about weapons and shards.
- Artifact Master: Nothing to report.
- Enemy Master: Nothing to report.
- Lack of feedback on the character’s attack cooldown (you have to look at the bar to see it).
- The graphics are nice.
- Fun: 1/5.
Game sessions
Session One: Chriss / Ghost
- I don’t understand how to attack “manually.” If that’s not possible, it’s important to clarify the procedure.
- I don’t understand the point of choosing a human character.
- The lack of sound is annoying because it lacks feedback. - I died after 4 minutes.
- Fun: 1/5
Session Two: Nameless / Imp
- I realized I had to flee and that I couldn’t attack manually.
- I realized I had to avoid enemies without being able to attack them and that I could use the wind to modify my movements.
- I died after 7 minutes.
- Fun: 3/5
Session Three: Hussain / Zombie
- Killing the boss: 11 minutes and 11 seconds.
- I won the game.
- The boss takes a long time to kill.
- Fun: 4/5
Session Four: Chriss / Lich
- I died after 10 minutes and 54 seconds.
- I noticed little differences in gameplay compared to the previous Session, aside from reduced health and increased damage.
- Fun: 3.5/5 (less discovery and surprises)
Session Five: Hussain / Zombie
- I died after 3mn and 38s
- real difference in gameplay: lot of life, not enough damages (so no souls gain).
- I understand that some initial combinations are not great !
Session Six: No name / Vampire
- I died after 40s !!!
- Not enough heath and regen !
Session Seven: Chriss / Ghost
- I died after 5mn 30s !!!
- Not enough heath. damages were great
- I understand I can have some specializations
Session height: Chriss / Zombie
- I won the game.
- Killed the boss: 13 minutes and 38 seconds.
- The boss takes a long time to kill.
- Fun: 3/5 (boss fight was TOOOOO long)