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lapkami

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A member registered May 02, 2025 · View creator page →

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Thank you for playing and for the thorough review! Actually, there’s an event somewhere around the second task, when the creature is peeking out from inside the container, you might have heard scratching noises, but didn’t look out the window when it happened. And yeah, I had a vision for those kinds of scares, especially the one with the creature in the woods, but at the time I hadn’t figured out a way to make it impactful enough. And about the jumpscare, yeah, I know, I know, I just had to put one in :)

Thank you! Yea we totally learned our scope lesson and i agree with your other points as well

Wow, he is literally me.

Thank you, it was actually the reference game we had in mind, you are the first person to mention it :)

thank you for playing! glad you enjoyed it. i agree there should be more horror in this genre

Thank you for the review and kind words. It was our first jam and we are still figuring out how to scope things, we might've overshot a little bit here, its true

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Thats a very sick art style! Probably the best i've seen in this jam. Somehow feels very 90s. I'm not the biggest fan of deck building games, but this hit the right spot. System with 2 sided cards and rot system feels very unique. Also game is very polished for a solo dev during a jam, awesome job. I think you should keep developing this.

I managed to save one finger and won a cupcake — yippee. The mechanic is very simple but pretty effective; I didn’t expect to be engaged enough to keep spinning until the end. A flesh monster that eats your fingers as a slot machine is pretty sick. Cool art as well. Very nice job.

thank you!

Unfortunately couldn't figure out how to play (i promise i tried and read the description). I'm not really into card games, but i managed to figure out Balatro :). A tutorial would go a long a way in a game like that, even a simple one. But still, good job, i can tell the polish is there and art style is very cool, those little dudes on the table especially.

That was a pretty intriguing story, I love space horror — it reminded me a bit of Mouthwashing. Awesome that you made multiple endings as well. Everything felt pretty polished, with nice visuals and graphics. Section where we looked out of the window and later the eyes outside were really cool effects. Good job.

One thing: It wasn’t very clear that we could collect blood from a pod in the medical bay, I just kind of stumbled upon it.

Game fits the theme nicely, good job. I won all the games in a row, i guess its my lucky day :). Would be nice to make a winning sound not so loud and so high pitch, was a bit too much for my ears. Keep it up.

This was the most chill game of blackjack in my life! Very nice art style and music choice.

I wish there was more to the upgrade system. I was just kind of choosing cards, and it wasn’t clear if they were chosen randomly when I “hit,” or if it was something else I missed.

But the other ingredients for a Balatro-style game are there. Good job.

I liked the Joompus and the other little guys, very neat art style. The sound effects are also great. Game fits the theme nicely.

The teeth in the buying UI aren’t very easy to spot, and it wasn’t really clear what the upgrades and pills do, I was just randomly choosing them and clicking Joompus more and more. I’m not sure if there’s an end game, but I couldn’t reach it.

Overall, cute game. Good job.

Cute art style, it doesn’t fit with the music at all but I loved it hehe. Biscuit hat? Sign me up! This game really brought me back to the era of Flash games, thanks for the nostalgia.

The controls are a bit finicky. I’d make Q and E a little less sensitive, and I felt like jumping would work better if holding the space bar charged the jump and releasing it made the character jump higher.

This was very Mike Klubnika, cool visuals and sick music track. Drunk effect was a bit too much, it made me a bit dizzy IRL lol. I'd say i felt like i was just throwing dice without any kind of strategy. It wasn't as engaging as Buckshot Roulette unfortunately, but you nailed the style!

We had this idea in mind at first, but ditched it, maybe we'll go back to it, thank you!

I love the PSX dark fantasy art style (our game also has a retro dark fantasy vibe btw :d). The UI design is especially sick. The weapon is pretty cool too, I can see potential for an interesting upgrade tree there. The enemies are unnerving, though I wish there was a bit more variety; at least one other enemy type would’ve been great. The music loop felt a bit too repetitive; I think just ambience might’ve worked better.

I’m not sure if this was intentional, but when I got to the final boss, the game just ended. The boss looked cool, though. The main mechanic with stress from looking at the enemies wasn’t clear at all, I just spammed them with the weapon and moved on. They even gave me some kind of speed buff, which I also didn’t really understand.

Overall, good job, I enjoyed it!

Wow, the visuals and little details really surprised me. It feels very polished. The sound effects and music are also great. Pretty funny that our games share somewhat similar mechanics—going into the dungeon and the player getting slowed down. Our dungeon isn’t quite as juicy though. Really nice job!

I was a bit confused at the start about what I should do with the gems in the hub area, so I just threw them on the ground and went into the dungeon. The dungeon was quite challenging.

I was surprised how much i enoyed this. Thats a pretty interesting idea to have modifiers to your roulette slots, makes you want to spin even more. The premise with slop, Joes and Sloplan is great :d Visual presentation is also pretty good, very nice job.

I would make dragging of items into the slots a bit more responsive and obvious though, at first i didn't manage to do that. Also stacking items into one slot would be cool. And a countdown timer for feeding would be great as well.

I liked the art for cookies and slot machine, music is fun as well. Some tips: adding some shadows to the scene and particle effects when we kill the enemies would make the game instantly better. Also i didn't realise at first that we can enter the building at the start, text is too small. 

Cute game, i have a weakness for tetris style games, and enjoyed that part. Only thing its lacking is a satisfying destruction of the peaces that we rotate, when they stack perfectly, but it was still fun to stack the cheese :)

Got it, thank you, we will tweak it.

Oh right, i think i was clicking it, my bad.

Thanks a lot for the review. Could you share a bit more details on what exactly you didn't like about the cart? Its a bit shaky maybe, but apart from that, were there any bugs or something?

Pretty neat game. Controlling the ball is fun, and the enemies feel fairly balanced, though maybe a bit too easy to avoid. Adding stamina or limited bursts of speed could make movement more engaging. I like how you worked your energy biscuit into the theme, it’s a clever touch. It would be great to have some visual feedback when interacting with it, though.

Cozy pixel art and good audio. You managed to create a lot of mini games in a short period of time, props for that. There was a UI bug during blackjack, cards were covring my score, other than that good experience, good job.

Cure art style and funny premise. There was a bug when i walked all the way to the left side of the screen, and the duck became invisible, couldn't continue playing after.

Great visuals, responsive mechanics and cool songs, good job.

Great visuals and pretty fun idea, i enjoyed it, keep it up.

I liked the characters, pretty cute design. Would be great to see where we are jumping, wasn't able to finish the second level because of it unfortunately. I was making the leap of faith on some of those jumps. The stretching bunny was funny :). Good job.

pretty chill game, keep it up

Pretty neat mechanic, i enoyed the feeling of getting more powerfull and bigger ship with every round, good job.

Awesome visuals and fun audio effects. Small nitpick: it’s a bit unclear which part of the cursor (top, top-left, or middle) is used to click buttons on the right, which feels a little clunky during gameplay. Other than that, it’s a very cute experience!

I like the visuals, especially considering how little you had to work with. Keep it up!

Fun mechanic and a cute art style, keep it up! Couple of words as a tutorial before the game would be a great addition.

thank you!

thank you for sticking with it, i appreciate your determination haha

thank you so much! im happy you enjoyed it

thank you for playing!