Thank you for playing and for the thorough review! Actually, there’s an event somewhere around the second task, when the creature is peeking out from inside the container, you might have heard scratching noises, but didn’t look out the window when it happened. And yeah, I had a vision for those kinds of scares, especially the one with the creature in the woods, but at the time I hadn’t figured out a way to make it impactful enough. And about the jumpscare, yeah, I know, I know, I just had to put one in :)
lapkami
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Thats a very sick art style! Probably the best i've seen in this jam. Somehow feels very 90s. I'm not the biggest fan of deck building games, but this hit the right spot. System with 2 sided cards and rot system feels very unique. Also game is very polished for a solo dev during a jam, awesome job. I think you should keep developing this.
Unfortunately couldn't figure out how to play (i promise i tried and read the description). I'm not really into card games, but i managed to figure out Balatro :). A tutorial would go a long a way in a game like that, even a simple one. But still, good job, i can tell the polish is there and art style is very cool, those little dudes on the table especially.
That was a pretty intriguing story, I love space horror — it reminded me a bit of Mouthwashing. Awesome that you made multiple endings as well. Everything felt pretty polished, with nice visuals and graphics. Section where we looked out of the window and later the eyes outside were really cool effects. Good job.
One thing: It wasn’t very clear that we could collect blood from a pod in the medical bay, I just kind of stumbled upon it.
This was the most chill game of blackjack in my life! Very nice art style and music choice.
I wish there was more to the upgrade system. I was just kind of choosing cards, and it wasn’t clear if they were chosen randomly when I “hit,” or if it was something else I missed.
But the other ingredients for a Balatro-style game are there. Good job.
I liked the Joompus and the other little guys, very neat art style. The sound effects are also great. Game fits the theme nicely.
The teeth in the buying UI aren’t very easy to spot, and it wasn’t really clear what the upgrades and pills do, I was just randomly choosing them and clicking Joompus more and more. I’m not sure if there’s an end game, but I couldn’t reach it.
Overall, cute game. Good job.
Cute art style, it doesn’t fit with the music at all but I loved it hehe. Biscuit hat? Sign me up! This game really brought me back to the era of Flash games, thanks for the nostalgia.
The controls are a bit finicky. I’d make Q and E a little less sensitive, and I felt like jumping would work better if holding the space bar charged the jump and releasing it made the character jump higher.
I love the PSX dark fantasy art style (our game also has a retro dark fantasy vibe btw :d). The UI design is especially sick. The weapon is pretty cool too, I can see potential for an interesting upgrade tree there. The enemies are unnerving, though I wish there was a bit more variety; at least one other enemy type would’ve been great. The music loop felt a bit too repetitive; I think just ambience might’ve worked better.
I’m not sure if this was intentional, but when I got to the final boss, the game just ended. The boss looked cool, though. The main mechanic with stress from looking at the enemies wasn’t clear at all, I just spammed them with the weapon and moved on. They even gave me some kind of speed buff, which I also didn’t really understand.
Overall, good job, I enjoyed it!
Wow, the visuals and little details really surprised me. It feels very polished. The sound effects and music are also great. Pretty funny that our games share somewhat similar mechanics—going into the dungeon and the player getting slowed down. Our dungeon isn’t quite as juicy though. Really nice job!
I was a bit confused at the start about what I should do with the gems in the hub area, so I just threw them on the ground and went into the dungeon. The dungeon was quite challenging.
I was surprised how much i enoyed this. Thats a pretty interesting idea to have modifiers to your roulette slots, makes you want to spin even more. The premise with slop, Joes and Sloplan is great :d Visual presentation is also pretty good, very nice job.
I would make dragging of items into the slots a bit more responsive and obvious though, at first i didn't manage to do that. Also stacking items into one slot would be cool. And a countdown timer for feeding would be great as well.
Pretty neat game. Controlling the ball is fun, and the enemies feel fairly balanced, though maybe a bit too easy to avoid. Adding stamina or limited bursts of speed could make movement more engaging. I like how you worked your energy biscuit into the theme, it’s a clever touch. It would be great to have some visual feedback when interacting with it, though.

