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(+1)

I liked the Joompus and the other little guys, very neat art style. The sound effects are also great. Game fits the theme nicely.

The teeth in the buying UI aren’t very easy to spot, and it wasn’t really clear what the upgrades and pills do, I was just randomly choosing them and clicking Joompus more and more. I’m not sure if there’s an end game, but I couldn’t reach it.

Overall, cute game. Good job.

I’m glad you liked it! Let me explain: the % on the bar is the probability that the monster will eat you when you click on it. You can wait until it’s lower to take less risk, or go faster if you prefer. When you die, you lose your money, but the upgrades are saved. The blue creature upgrade makes the % go up less when you click, and also makes it drop faster. The green creature upgrade increases the amount of money you can store in the jar. And the strength upgrade makes you deal more damage per click to the monster.

You’ll notice that each time you click, the monster gets a little smaller. Yes, there is an end — killing the monster! But when you die, its health regenerates, so to beat it you’ll have to figure out what each pill does, level up your upgrades, or just wait until the % is low enough to avoid being eaten.

There are many ways to finish the game, but all of them lead to the same goal: defeating the monster. I’m really happy you enjoyed the game, and I hope you feel motivated to beat it =) My record is 6 minutes to trigger the credits.

I’m sorry if the system feels a bit unintuitive or too complicated, but I hope it made sense :)