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Kuma-Gee

47
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12
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A member registered Sep 09, 2020 · View creator page →

Creator of

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A nice and challenging game. I really like that you can reroll the dice to basically increase or decrease the difficulty of the game. The only thing that's bothering me is that I don't get a feedback if I hit Bae. I'm often not sure when she it hittable and always look the the HP bar. But overall it is a fun game. Beat it with avg 5.6 ;)

Really nice game. It took me a while to figure out why I always lost so early until I noticed there are 3 different rules. Makes it really challenging. A simple but very fun game!

Yeah, we didn't really have time to flesh out the gameplay, so it's pretty barebone. Somehow I didn't think of holding down the button. That was also bothering me but I didn't want to auto attack. It didn't occur to be to hold the button which would have been easy to add..

I like the idea and throwing asteroids around is more fun than expected. I'm not sure if it's just me, but the gameplay feels a bit slow. The asteroids spawn very far away and are closing in not very fast. You either could play close to earth which makes it more likely to miss an asteroid or accidentally hit it yourself. Or from further away which makes it easy to find them and I easily reached > 50 days.

Maybe limiting the grab range and adding warning signal when asteroids come close to the earth. This could balance the two playstyles more. Otherwise it was a nice game. Good job!

I can totally understand if the slowness is intentional. Maybe it's just me expecting a faster gameplay since I like challenging games and that was my first impression of it through the screenshots. The game is still great and has a lot of potential.

I can only agree with the others, this is an amazing game! It is a great take on the theme with good game design and nice graphics. There were just some minor things that bothered me.

 Not sure if it's intentional, but the game overall feels a bit slow. With the music, missing sfx and I feel like sometimes the particles are playing slower. I expected more of a faster gameplay from the screenshots and the genre itself.

Another thing that was confusing was the death. At the beginning I didn't even noticed that I died so often from the tornado. I somehow didn't notice the health until pretty late into the game. The feedback of that is not very clear and the death transition is the same when you clear the level.

But overall still a great game that can be improved even more with some minor polish.

It was a nice game. I really liked the graphics. With some audio, this would've been more impactful. I also would have liked more feedback e.g when a new wave starts or when the overload is happening. But overall a good game!

This is a cool game! I really like the mini game but it felt out of place switching between them. Maybe decrease the time of it, but prefill it so the player has to win fast. And changing the controls to WASD or fully mouse would make it easier to control.

If you are out of time for the tutorial, you could maybe write it on the itch page (which could have a little better colors, it's hard to read) I had no idea how to put the data into the system. I literally pressed all the buttons but nothing happened.

Regardless it was a nice game. Good Job!

Intriguing, I might check out the game again then :)

Good game with nice graphics! I like the idea of just closing the pop ups, simple yet fun. The transitions just felt a bit slow and I'm not sure if it's a bug but I got the same ending whether I successfully closed the pop ups or not. It also would have been nice to have different stories for each character. The demon fits the last character but not really the others. Regardless it was a nice game!

It's a cool game idea! Not much to say about it, you've executed it well. I think the text size is just a bit small and there are many different font sizes. Some VFX would also make the game look much better. But the overall gameplay is well done!

It seems some people had difficulty reading the words. Maybe I was already to used to it, that I didn't notice. And yeah I might have missed some SFX places. It was already difficult finding good SFX for the current ones. Thanks for the feedback!

An interesting take on the theme. At the beginning I was just a bit confused what I should do. I thought I had to catch the falling eggs. The pacing is also feeling a bit slow. From 2 to 100 eggs there wasn't really anything interesting happening. I could upgrade fast enough to easily run around the chickens and collect the eggs without problems.

But overall a fun little game. Good Job!

A very good game with nice graphics! But it was quite difficult to play since the enemies could easily corner you and then you were basically stuck. Maybe leveraging the overload feature, you could push the enemies away to save yourself from the horde. Or indicated where the enemies are coming from, so the player can prepare.

But overall a very polished game! GJ

Yeah, that's what I thought too, but couldn't think of anything doable within the game jam. The best I could do was to add the days. At the beginning it was really just endless typing...

It's a nice game idea. But I feel like there is not enough feedback for the player. Like how many orders are open or when they are running out of time. It's difficult to get a feeling of I'm running out of time. It felt like I just randomly lost because I missed to many orders. It might be intentional, but as a player I don't feel like I'm in control.

Still a good entry for your first game! Just needs more polish.

Yeah, probably need an explanation somewhere and yes there is currently only 3 different enemies

Hmm, it could be a bug but it should be possible to enter the doors. Just don't dash toward the door otherwise you will just change the mode.

I love the art and animations! It all fits well together in this game.

A unique idea to make a VN, would have never thought of one. But I couldn't quite find how the theme fits, maybe it comes later, but the game crashed before I got anywhere... Regardless it looked like a great game with nice graphics!

It's an interesting take on the reflect theme. This could turn out in a fun game with more mechanics. But like the others have mentioned, it is quite difficult to understand where the lasers are reflected. More skills to dodge the lasers or incoming robots could make it more interesting. Otherwise a great game!

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Thanks! Yeah, I feared that the mirror mode was a bit difficult to find and understand. But didn't have time to add an explanation. The idea was that you could only see the heath drops there, but it would be more dangerous/fast there.

Thanks! I hope I can actually finish it. And yeah probably have to write it external somewhere. Itch is not designed to write long documents.

This game is really amazing! Love how you can create your own bullet hell. It was difficult to find things to improve, but I think a larger map would have been nice since it can fill up quite fast, if you place every tower. Also the first mouse icon was confusing. I thought I had to right click to place a tower. Still a great job creating such a polished game!

It was a bit difficult to understand when and how much money I got. But it never seemed enough to kill the hero. Displaying some HP would be helpful too. Maybe if I understood the mechanics better, I would have a chance again him. Overall a good game though

This is a nice puzzle game. It just took me a while to figure out that the wizard is counter attacking. Or why the wizard was disabled for a specific level. Probably to make it easier to solve. But overall a good game and nice graphics!

A nice game, but he was a bit overpowered. I could just spam the spell and the enemies were attacking pretty slow. The 2.5D style of the game looks great though.

It was difficult to understand first but it was a nice little puzzle game. It would have made a big impact if you included some effects. But it was still nice to look at.

Really interesting concept with the cards. It was just a little bit difficult to understand at first. Would have been nice if we could take cards back. I sometimes miss clicked a card. But was still a fun game to play!

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Fine by me. It was just intended to be a small easter egg. There is no new gameplay or anything. A small tip: you have to be patient :)

Hmm, weird. That settings should be enabled in itchio

Yeah, that was the end there. Glad people actually played until the end :)

Really great game! I could learn a lot from it for my game. The concept is similar to mine, but you made it way better!

It would have been helpful to know the health of the crystals. The game ends pretty abruptly since I don't know when the crystal might be destroyed. Otherwise a nice little game.

This is a fun little puzzle game with cute graphics. The only thing that was confusing, was the direction of the flowers. I expected them to turn in the same direction as the flowers rotation but it seems to be the opposite? Nevertheless a great game!

Didn't expect for people to find out about the end so fast. But at least not everything ;)

Glad you liked it! I didn't even think about the risk/reward thing. It just turned out that way since I needed the movement keys.

I thought about having some kind of spellbook but in the end I thought it fits better the theme without it. Since you can still cast it even if you died if you still remember it.

Thanks for the input. I did still had a lot of ideas for this game, like you said, more enemies and spells/combinations. I even started on drawing a fire book enemy, but realized it was too much to finish on a weekend. I wanted to focus on having a polished game instead of a half-finished one. Maybe I'll continue working on it, if I find the motivation :)

A great game! It's similar to mine where you have to remember the spells but your spell drawing system is more interesting. It's just a bit difficult after 2-3 rounds. I could draw fast enough to defend against the waves. It might be cool if you could still cast the spells if you know the shape.

A satisfying clicker game with a little story. Though the buttons for the kingdom could be improved. I wasn't easy to move many people at once. I have to keep clicking -+10, but it might have been intended as a clicker game. Nevertheless a great game!