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(+1)

I can only agree with the others, this is an amazing game! It is a great take on the theme with good game design and nice graphics. There were just some minor things that bothered me.

 Not sure if it's intentional, but the game overall feels a bit slow. With the music, missing sfx and I feel like sometimes the particles are playing slower. I expected more of a faster gameplay from the screenshots and the genre itself.

Another thing that was confusing was the death. At the beginning I didn't even noticed that I died so often from the tornado. I somehow didn't notice the health until pretty late into the game. The feedback of that is not very clear and the death transition is the same when you clear the level.

But overall still a great game that can be improved even more with some minor polish.

Thanks for playing and for the feedback! Yup, I agree about the missing sfx and a lack of a better death screen. They were on the list, but I didn't have the time to do them, hopefully I'll fix that on the post-jam update.

About the "slowness" of it, I'm not sure if I understand it. The game was designed around paying attention to multiple elements: the spawn points, their timers, the charge on each spell, and all of the enemies/hazards on the screen. Since I didn't want the player to be overwhelmed and for them to make decisions consciously, I can't make stuff happen too quickly, so that may explain the "slow paced" feeling you had. But I'm open to any suggestions that could improve on the game feel.

(+1)

I can totally understand if the slowness is intentional. Maybe it's just me expecting a faster gameplay since I like challenging games and that was my first impression of it through the screenshots. The game is still great and has a lot of potential.