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Thanks for playing and for the feedback! Yup, I agree about the missing sfx and a lack of a better death screen. They were on the list, but I didn't have the time to do them, hopefully I'll fix that on the post-jam update.

About the "slowness" of it, I'm not sure if I understand it. The game was designed around paying attention to multiple elements: the spawn points, their timers, the charge on each spell, and all of the enemies/hazards on the screen. Since I didn't want the player to be overwhelmed and for them to make decisions consciously, I can't make stuff happen too quickly, so that may explain the "slow paced" feeling you had. But I'm open to any suggestions that could improve on the game feel.

(+1)

I can totally understand if the slowness is intentional. Maybe it's just me expecting a faster gameplay since I like challenging games and that was my first impression of it through the screenshots. The game is still great and has a lot of potential.