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Koseki Kombat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.167 | 4.167 |
Holo References | #3 | 4.000 | 4.000 |
Gameplay | #3 | 3.917 | 3.917 |
Overall | #4 | 3.917 | 3.917 |
Innovation | #6 | 3.667 | 3.667 |
Ambience | #6 | 3.833 | 3.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
That was really fun, a solid gameplay loop and a fun gimmick. I’d love to see the concept expanded, lot of ways to incorporate the dice into a game like this. Maybe I didn’t notice it but I wish there was a direct benefit to rolling a higher number outside challenging yourself, something like Bae taking more damage to encourage faster clear times off of harder fights.
Another thing I would have liked was louder audio and sfx, even pumped up to the max it still felt a bit too quiet, though still it’s better that it’s not blowing out my eardrums. A sound effect for Bae getting hit would have been appreciated, and maybe a damage flash effect for her as well because it wasn’t always obvious when I was hitting her.
Great work, I really liked it!
Really Fun Game. In the end I was playing it for like 20-30 Minutes xD It is just really well executed and Fun to play. Didn't really understood the Dice until later realizing Higher Numbers means Higher Difficuilty. Really neat mechanic but could use some Explanation.
Wow, this is a perfect example of a great game jam entry. A short, fun, replayable experience that I am going to have a fun time messing around with later today. I love the dice mechanic, as it fits the "Chaos" RNG, where you can either make things easier or screw yourself over with a big roll. The attacks like the laser, and the bullet hell elements both get overwhelming which fits the theme perfectly as well. And then you have the nice dialogue, pixel art, and the overall visual effects which really help add more icing to the cake! :D
Some suggestions I have, which most of them are minor, would be some balancing effects on Biboo's attacks. I had some struggle aiming or shooting Biboo's pellets, and they sometimes would get "stuck" and won't come out. Also, I ended up forgetting the shield mechanic existed and resorted to running around attacks, so either making the mechanic more apparent or making a special attack like "Cuphead" to deal more damage might be good!
Overall, this was a really fun game and I really enjoyed playing this entry! This was so good!
This was a dope directional shooter type beat! I like the boss mechanics, and the way that the difficulty was modified by the dice roll was a great touch -- though I think I got lucky with getting her to re-roll to 1s and 2s consistently. The judgement cut ability Bae uses is pretty terrifying at the max blast, hard to dodge!
Really enjoyed the witty dialogue and the little portrait sprites to boot, as well as the sounds and music. Additional touches for VFX and more sounds would really open up the immersion factor. I could totally picture following Biboo through her Vergil arc through a myriad of scenarios! 😋
This is a really simple yet fun game. I left really wanting to play some more.
The patterns were really good and the dice rolling is a nice touch.
The art was very cute.
Fun game!
Good example of a game jam game! A Well scoped, well defined concept executed well.
Everything that is in the game feels complete and it doesn't feel like there is really anything missing from the experience. (I may add some kind of hitspark on hitting Baelz but ah well)
Art style is simple, but very consistent and as a result looks very nice.
I suck at this game.
A nice and challenging game. I really like that you can reroll the dice to basically increase or decrease the difficulty of the game. The only thing that's bothering me is that I don't get a feedback if I hit Bae. I'm often not sure when she it hittable and always look the the HP bar. But overall it is a fun game. Beat it with avg 5.6 ;)
Thanks for playing! I do agree it's hard to tell when you can hit Bae, which was why I gave her the red shield looking thing whenever she's invincible, but it displays way too late or early in this build :(. I'll plan to fix that and add some hit sfx/vfx in a later build.
Gameplay is tight and fun! Intro is funny, sprites are cute, attack patterns are very well designed, and I love the reroll mechanic and how it links to difficulty. Try to have a skip-able intro though, since I'd like to be playing this multiple times.
(also as mentioned in discord, ples maek feet clink lauder)
Thank you!! The dialogue is lowkey hard-coded for the sake of the jam lol, but I'll find a way to skip! (and louder clinks ofc :D)
Love the ui art