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Kristen'sGames

6
Posts
A member registered 55 days ago

Creator of

Recent community posts

(2 edits)

I really enjoyed this game. I thought it was difficult and addictive . I liked the game theme and interesting sprites. The controls felt very responsive, and the enemies' movements were interesting and challenging to predict. One thought I had was that it would be nice to add an option to switch the button controls, especially to fit a one-handed play option maybe with "1234" or "asdf".  I loved the aesthetic and design of this game though and I hope you decide to keep it up.

(4 edits)

I enjoyed the colorful theme and graphics and had fun playing the game! I liked that the difficulty wasn't too hard or too easy and that the movement of the dolphin felt very smooth and responsive. I liked how the fish were different colors based on how many points they gave, too, and I thought the difference in speeds for the fish and the sharks made the game feel challenging and addictive. I especially liked that the sharks were so large since it increased the difficulty and made the game feel more challenging.

I really enjoyed the game and I think the pixel art was really well done! The aesthetic was great and I liked the increase of difficulty over time. I look forward to seeing more of your work!

I really liked the <span class="NormalTextRun ContextualSpellingAndGrammarErrorV2Themed SCXW53630408 BCX8" <theme<="" span="">theme of this game and the dog sprite was really cute! The gameplay was also really well down and I liked how the game was challenging, but I was eventually able to complete it. The invincibility mode was especially cathartic since it allowed me to defeat the growing wall of monsters I collected.</span>

I walked left at one point when I noticed it wasn't blocked off, but I didn't see anything on that side of the game except monsters. I think it would be nice if there was an easter egg of some kind for if players decide to walk left instead of right. 

I enjoyed the game. The theme and the sprites were fun and so was the gameplay. The sprite chosen for the player was cute and I liked how clear it was which fruits were fresh and which were rotten. If he had delivered rotten fruit like that, I would have fired him too!

I really, really enjoyed this game. The animations of the main character made the game feel fast paced and so did the shooting speed and speeds of the enemy. The game was challenging and fun. My only critique is that it took me some time to notice that some enemies took multiple hits to take down. I think mentioning that in the description or making an enemy flash red to show some sort of visual sign when hit would made it more clear that they need multiple hits. I enjoyed the game a lot though and thought the theme and gameplay was great!