Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Bias BustersView game page

Research Study Mayhem
Submitted by Katie — 2 hours, 16 minutes before the deadline
Add to collection

Play game

Bias Busters's itch.io page

Results

CriteriaRankScore*Raw Score
Overall rating#14.6674.667
Gameplay#34.3334.333
Graphics#54.6674.667
Player feedback#103.6673.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Bias Busters' game style and art are fantastic! The storyline adds such depth; playing as a medical data scientist fighting bias feels meaningful. Collecting green USBs for good data is more than just a game mechanic; it's a mission. Dodging red USBs full of bias adds challenge and urgency to curating unbiased information. Balancing bias data cleaners is a strategic touch. The thrill of gaining invincibility to battle data monsters represents triumph over bias. Using arrow keys for movement feels intuitive, enhancing the gameplay (I like to use arrow keys more than WASD keys). Overall, you really did a good job.

Submitted

I really liked the <span class="NormalTextRun ContextualSpellingAndGrammarErrorV2Themed SCXW53630408 BCX8" <theme<="" span="">theme of this game and the dog sprite was really cute! The gameplay was also really well down and I liked how the game was challenging, but I was eventually able to complete it. The invincibility mode was especially cathartic since it allowed me to defeat the growing wall of monsters I collected.</span>

I walked left at one point when I noticed it wasn't blocked off, but I didn't see anything on that side of the game except monsters. I think it would be nice if there was an easter egg of some kind for if players decide to walk left instead of right. 

Submitted

I had a few laughs at the way you explained things and with the overall theme of your game. It was very creative! The background loops nicely and the character animations are a nice touch. The player hit box can be a little large at the bottom of the sprite, which makes jumping over the monster a little difficult. I also had an issue when initially spawning in, a biased data cube would spawn on top of me, so I lost a life immediately. The platforms were a little hard to see against the similar colored background. The character turning red when collecting the wrong type of data was a good bit of visual feedback.

Submitted

This a pretty fun platform game where the objectives are simple, to collect green data drives and avoid monsters and red data drives. I do like that collecting a certain amount of green drives grants the player immunity to eliminate the monsters and it adds to the mechanics of the game. My only issue was on my first run, I ran to the left instead of the right and I could find no data drives in sight which confused me at first which contrasts from moving to the right where they all were. It would be nice if the game notified the player on which direction it wants them to go. There are a lot of good elements here and I hope you capitalize on the good stuff as well as go a little more above, good job!

Submitted

This was a really smooth collection game! I was able to get through and win after a few minutes with very little frustration. I only had two problems I encountered - I was able to move to the left, but nothing spawned over there, and sometimes I couldnt jump up between platforms and got stuck between bad data and enemies.

It also looks like the player is animating a little too quick - I'm not good enough with JS and phaser to understand the best fix for that, but you may be able to work around that kind of thing by simply repeating the same frames a few times before moving to the next one! 

Submitted

Overall this is very impressive! The side-scrolling effect is done very well as far as the level and player movement goes. A moving camera to my knowledge takes a lot more work to do in JS and I'm very impressed by your implementation. I would like to note that due to the nature of the way the good and bad data spawns in, and the way the player jumps (look into variable jump heights, like Mario and sonic games) it was difficult to avoid the bad data when trying to get the good data to score. I also encountered an error where a monster got stuck in the floor and I was unable to destroy him. I think some feedback that could be implemented is a special sound effect or more noticeable feedback when the player is invincible. After a little while I realized the player character did turn blue and the text in the top left appeared but I missed those initially so I think a sound effect would add a lot here. I think some type of progression would add to the game, like making the game harder the longer you play it, rather than just ending after you reach a certain score. 

Please do not take my nit picks to heart. This is a very well done game, with good graphics, sound effects, player movement, and camera movement. As far as I can tell you are the only one who tried to implement a moving camera and you did it very well. All in all, great job!