Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

jjdeglow

5
Posts
A member registered May 16, 2023 · View creator page →

Creator of

Recent community posts

This is really cool, you made minesweeper! I liked the unique twist on it, with the cute art and the room-sharing concept, it was a lot of fun and I managed to win after a few tries!

my only suggestion would be to start on the 3x3 grid, as 2x2 ends up being mostly a game of luck regardless of what the numbers say, and besides that I just kind of wanted to play another level!

I got fired :(

this was a quick and fun little collector game! the graphics look nice, and it's very easy to figure out, control, and tell which fruits are good or bad. the only thing I would suggest, is to allow the player to move with their mouse, but still locked on the X axis as it is now - that would let people move around at their own speed without needing to code it in!

This was a really smooth collection game! I was able to get through and win after a few minutes with very little frustration. I only had two problems I encountered - I was able to move to the left, but nothing spawned over there, and sometimes I couldnt jump up between platforms and got stuck between bad data and enemies.

It also looks like the player is animating a little too quick - I'm not good enough with JS and phaser to understand the best fix for that, but you may be able to work around that kind of thing by simply repeating the same frames a few times before moving to the next one! 

I think I replied to you blackboard post about this idea, and I think it came out really true to your idea! the fish controls well, and it's pretty easy to move around and grab the good fish and avoid the sharks. The art all looks nice, but I think all that happened for your background is that the end of the slide doesn't line up with the beginning, if nothing else, a decent way to work around that is just to use the same background over again but mirrored!

This is a really fun auto-battler style game! The use of hololive characters makes the characters recognizable and gives you a clean art style to work with. I kind of like how fast paced this ends up being - I think maybe a timer and a cooldown on how fast you regenerate points for your cards would add more complexity to the gameplay, but right now, slamming down cards nonstop feels really satisfying, and I think that kind of card game-play would make for an interesting full game if developed more! The only thing I'd suggest past the timer would be to adjust the angle of the camera a little bit so the player can tell how many cards they have out easier, right now they all sort of stack into one spot, turning the camera would let you spread them out on the Z axis