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A jam submission

HolochargeView game page

Advance units into battle. Overwhelm your enemy with a mix of strategic planning and panicked spamming!
Submitted by sgvick — 1 hour, 1 minute before the deadline
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Holocharge's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#93.7503.750
Overall rating#103.7503.750
Graphics#104.0004.000
Player feedback#123.5003.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Overall I think this is a very cool concept, but the pace of the game is very fast and makes it hard to keep up with. Due to this, it makes it very hard to familiarize yourself with the cards. My first two playthroughs I was just selecting the cards with the highest number and was confused why I kept losing. I think starting the enemy off at a lower rate at which they place cards and then speed it up in relation to how low their health is would help a lot. The game is also very loud. I like that you added background music and sound effects, but it can be a little overwhelming how many sounds are playing at once. As far as the technical side goes, I didn't see any bugs that I could find, and the card system works very very well. I also like that cards will disappear as you've used them and the cards you can't use also disappear. The player feedback felt lacking despite all the sounds being played. In this aspect I wish I could say more as I am not very familiar with these types of games. Overall, I think your biggest issue would make the game start slower and speed up and this would make it a lot easier to start and add some interesting progression. This is a very good submission and I enjoyed it a lot once I understood it! Good work!

Submitted

This a pretty cool game! I wouldn't have considered doing an auto-battler, but I think this works pretty well. The characters look good, and the cards all have interesting and reasonably significant effects. However, I do wish the game was harder. The 5-drop card is extremely powerful, as well as the HP buffing 1-drop. Something like a cooldown, changing movement speeds, or even just adding more cards to make the 5-drop rarer could work.

Submitted

This is a really fun auto-battler style game! The use of hololive characters makes the characters recognizable and gives you a clean art style to work with. I kind of like how fast paced this ends up being - I think maybe a timer and a cooldown on how fast you regenerate points for your cards would add more complexity to the gameplay, but right now, slamming down cards nonstop feels really satisfying, and I think that kind of card game-play would make for an interesting full game if developed more! The only thing I'd suggest past the timer would be to adjust the angle of the camera a little bit so the player can tell how many cards they have out easier, right now they all sort of stack into one spot, turning the camera would let you spread them out on the Z axis

Submitted

I really like the concept of the game, and the sprites! I would have liked for there to be a way to restart the game instead of just manually refreshing and also maybe have the sprites be a little smaller. Overall good game, I really like strategy games and even though it's a lot of spam clicking at first you learn to get the hang of it and use more thinking.