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Milonster

5
Posts
A member registered 55 days ago

Creator of

Recent community posts

This game is pretty hard, but I enjoyed it! It reminds me a lot of games like World's Hardest Game back in the Coolmath days. If you wanted to make it easier, I would consider fiddling with the colliders, but in all honesty I enjoyed the difficulty.

This a pretty cool game! I wouldn't have considered doing an auto-battler, but I think this works pretty well. The characters look good, and the cards all have interesting and reasonably significant effects. However, I do wish the game was harder. The 5-drop card is extremely powerful, as well as the HP buffing 1-drop. Something like a cooldown, changing movement speeds, or even just adding more cards to make the 5-drop rarer could work.

This is a good rendition of Snake! High score is a good feature (super curious how that works through page refresh), and the snake's turning feels reasonably natural and offers enough delay to make the game a little easier. I would consider doing something with the speed, or preventing apples from spawning on the snake, as often an apple will spawn on the second body piece and cannot be accessed until the whole snake has gone over it.

I really enjoyed this! Gameplay loop is fun, and I like the sfx and graphics. The game can be really hectic, and I like the idea of using dual wield as a powerup! The two things I would consider are that the bomb seems to have a suspiciously large hitbox, and also possibly implementing difficulty scaling of some kind.

This game is super fun! I found the puzzles highly entertaining and amusing, and I feel that despite the simplicity of the mechanic itself the game is fun. I also really like the graphics, but I do wish the character turned left and right.