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nasimi

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A member registered Oct 23, 2023 · View creator page →

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This a pretty fun platform game where the objectives are simple, to collect green data drives and avoid monsters and red data drives. I do like that collecting a certain amount of green drives grants the player immunity to eliminate the monsters and it adds to the mechanics of the game. My only issue was on my first run, I ran to the left instead of the right and I could find no data drives in sight which confused me at first which contrasts from moving to the right where they all were. It would be nice if the game notified the player on which direction it wants them to go. There are a lot of good elements here and I hope you capitalize on the good stuff as well as go a little more above, good job!

Space cubes reminds me a lot of many complicated rhythm-based games that I played before which I like very much. I like the objective of the game being to dodge all the cubes laser beams and it looks interestingly complicated. At the same time, it can be a little confusing to whether the player is taking damage or scoring points and it would be nice to give some transparency to that. I do think you made a pretty solid game though!

 I liked this game as it has a simple premise of finding and putting the packages in the right color-coded chute before time runs out. It can definitely be a lot hectic especially when the boxes start stacking up but I think it makes it more fun to maneuver around with. The only complications I had were that some of the boxes didn't load properly so I couldn't tell which chute they needed to go into, so I am not sure what happened to cause that. However, I thought you made a pretty fun game!

Roommate Rush feels like a fun game of minesweeper as it tests my memory in a fun way. I definitely enjoy clicking and risky gambling on if the box I chose had the friendly roommate and if I lost, I'd make a mental note and retry again until I progress to the next level. I do wish that a lives system was implemented to forgive one mistake and restart the level because if you hit one block with the angry roommate, you're set back to level 1, however I like it either way! Overall, I think you did a pretty good job!

Your game is pretty good and perfectly replicates the snake game. I love the sound indicators for the player to be able to know when the snake has turned as well as the player can notice how long the snake is by looking at the circles which represent the body. I had a little bit of problems with movement delay and the speed of the snake though, it threw me off at points. Overall though, good work!