Fun concept, I love me a good cooking game! Cool how it affects your opponents side of the scale. I'd love to see a PVP version of this!
KoWalla
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Thanks so much! Yeah, the font is part of my 8x8 sprite sheet which I used to limit myself through development of this game. It's on the description page if you want a closer look! I'm glad you liked the animations too, those got the most "polish" time (for what little there was in game jam time) :D
If you look closely, the crouch/defend animation even just reuses and flips the body of the regular action-body-sprite!
Great idea for a mechanic! The presentation made the game very tense, and I feel like things were well tutorialized, like the toxic fumes if you don't break the boxes in level 2 or having to figure out how to pull some of the boxes in the last level. With more time (game jam, I get it) maybe an even better intro could demonstrate the controls in a safe environment first, before throwing you "into the fire". Overall great concept!
Thank you! I'm glad to have fans of turn-based RPGs play to get specific feedback there too :)
Knowing the text would be a bit hard to read, I opted to make it less important; the main ones that really matter are the second Page which gives you "a new spell" and upgrades your magic power, and the second-last which upgrades your sword attack. Well, that and the final "The Graviturgist Blocks the Exit", but most of the rest are just extra bits of lore. Thanks for playing!
This game was DELIGHTFUL! I loved how the higher key (scale) changed the mechanics of the jump *and* the enemies! It was really fun needing to modulate to A to get short hops or deal with the shooting E enemies while having the highest jump! That last level was a bit of a doozy, I kinda accidentally fell further down and lost progress ;-; maybe there could have been some check for the "furthest" button pressed for checkpoints?
THIS GAME IS STUNNING!!!
Absolutely astounding, friend, this game is beautiful and really makes me feel like a small rat escaping a giant machine. Bravo!!!!!
My only suggestion is to make the bouncy ball thing a little more obvious, though it was well tutorialized by me dying a few times before I realized there was a *thing* in the middle of the spikes I could jump off.
Ooh, good point on the key sfx. I unfortunately ran out of time for some of the sound design I wanted to add, but that's a good one to improve.
You're right, magic *is* pretty powerful, especially if you can hit the super tight timed hit window to double the hit (see the developer challenges). I decided not to tweak it too much since I wanted to keep the numbers low for simplicity sake.
This game looks great! Love the art style. Puzzles are good too, there's a lot of depth to only being able to scale in certain directions. That said I wish I could control with something other than the mouse as an option! And it can be kind of frustrating if my scale is undone by bumping a wall, I wish it just stopped me from scaling instead of bumping me back to the smallest size (and maybe falling). All said, well done!
Yes, the enemies were supposed to have a bit more variety than the speed of their projectiles. The Last boss on Level 1, the Graviturgist, is the only one that's really any different, as you can't see the projectile before he shoots it. With more time though I'd love to add more mechanics! Thanks for the play :D
This game was a really cool concept! It felt satisfying to duplicate the slimes to be used as a distraction or to phase myself through barriers. My main comment would be that it would be nice to have some indication on the red blaster radii so that I know how close I can get without getting hurt. I'd love to see what more you could do with this idea!
I loved the art style, and the puzzle mechanics which had me stumped a few times! Unfortunately I did run into the control freezing issue a couple times especially on the "Dragon?" level, which was frustrating, but also understandable. There were a lot of unique ideas, and I even loved how a couple of the puzzle catches teased the epic climax. Great work!!