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KittyCreamPuff

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A member registered Aug 16, 2023 · View creator page →

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Recent community posts

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This latest update focuses on expanding the player’s offensive capabilities and significantly improving the overall atmosphere through a complete audio rework.

New Dash Attack Mechanic The dash is no longer just a movement tool for dodging. I have implemented a new mechanic where the player now kicks monsters and aliens upon contact during a dash. This adds a layer of aggressive mobility to the gameplay, allowing you to clear paths and deal damage while repositioning.

High-Quality Audio Remaster I have completely updated the game’s music and sound effects. The new tracks have been produced with higher fidelity to ensure a more immersive and professional experience. This audio overhaul better reflects the intensity of the combat and the fast-paced nature of the game.

Technical Refinements Optimized dash hitboxes to ensure consistent contact with enemies.

Balanced audio levels to ensure music and sound effects complement each other without distortion.

General performance improvements to handle the new collision logic during high-speed movement.

Link of game https://kittycreampuff.itch.io/starfishroom

Thank you for following the development of Starfish ROOM.

The game isn't really my vibe because it's visually stunning, but it has a lot of potential because of its aesthetics and graphics; it reminds me of big indie games like Undertale or some famous RPG. If I were you, I'd host it on a site like Newgrounds or Alternatives. I just don't understand why so many Itch games are abandoned these days. You could improve the game's page and try promoting it on niche subreddits and on lemmy.world in the gaming community. Aside from the page, the game is great, but if possible, could you remove the backlog when I scroll with my mouse?

Good luck!

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Hey everyone! SketBR here. I'm back with another update for Starfish ROOM, focusing on accessibility and smoother mechanics.

Here is what’s new in this version:

1. Gamepad Support (Xbox Input) 🎮 You asked for it! The game now fully supports controllers with the Xbox input layout. Playing a roguelite with a gamepad gives it a completely different, more comfortable feel. Plug in and play!

2. Visual Feedback: Card Selection 🃏 To help switch your focus from combat to strategy, the character now turns Blue the moment the Roguelite Cards appear on screen. This provides clear visual feedback that the action has paused and it's time to choose your upgrade.


3. Improved Throw Bomb System 💣 I have refined the Throw Bomb mechanic. It is now much more responsive and precise, making it easier to land those explosions exactly where you need them.

Give it a try and let me know how the controller support feels!

Thanks for playing!

https://kittycreampuff.itch.io/starfishroom

Hello developers and gamers, I'm announcing a new devlog about my other Newgrounds page, with the difference that it can be run with a gamepad/joystick


Vote 5 star to my game, pls

https://www.newgrounds.com/portal/view/1010890

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Hey everyone.

Just dropped my new game: Starfish ROOM.

It is an action roguelite with pixel art and a specific Japanese vibe. You control Kibo Wave, a catboy chosen to defend the ROOM from hordes of monsters and aliens.

The loop is intense:

Defend the Room: Enter, kill everything with your sword and dynamite.

Power Up: Pick cards between waves to upgrade your stats.

 

Face the Aliens: Boss battles.

Repeat: It is an endless cycle of defense and combat.

For those who do not know me, I am SketBR. Been making games online since 2016 (started when I was 11). I did the pixel art and some of the music for this too. This is a very personal project.

I need your support. Play it, drop a 5-star rating, and leave some real feedback. It helps me keep making stuff for the community.

Update: New Look & Speed

Yo. SketBR here.

Been grinding non-stop on Starfish ROOM and I have got some changes to share. I want this game to feel right, so I tweaked a few things.

New Look

Changed the player outline to WHITE. It pops way more against the background now. Super crisp.

The Feel

Cranked things up. The game is officially faster now. The flow is way more addictive. Good luck putting it down once you start.

Japan Support Added

Big news for people in Japan or anyone reading Kana: The game is now translated into Hiragana and Katakana.

Look, I will be real—I do not know complex Japanese yet (still learning), but I wanted to make sure people who do not understand English can still play and have fun.

Check out the update and let me know if you can handle the new speed.

GameLink

https://kittycreampuff.itch.io/starfishroom

The game could have other languages like English to make it easier because I'm still learning Japanese, okay?

Check out my games for inspiration, any things, you uses Gemini to translate for others languages

Small from Starfish ROOM 

Graphic changes

  • I put a transparent black borders
  • Shadows below the player, monsters and aliens

In the future, I launch a DLC called Teleport Monsters Hordes:

  • New Kikna Macro character
  • New Entrances from original ROOMs
  • Teleport

I hope that like it

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Hey gamers,

I made a unique game design style experimental indie game with pixelart graphics that tell story of a transgender catboy named Kibo Wave chosen to defend the ROOM kill a monsters horde and fight with aliens with 1 mouth 

CLICK to play my game and buy to support mee


Yo! SketBR here.

I’ve been non-stop grinding on Starfish ROOM and I’ve got some sick changes to share with you guys. I want this game to feel as good as possible, so I made some tweaks:

New Look: I changed the player outline to WHITE. It pops way more against the background now—super crisp.

The Feel: I cranked things up. The game is officially faster now. The flow feels way more addictive, so good luck putting it down once you start.

🇯🇵 Japan Support Added!

Big news for my friends over here in Japan or anyone who prefers reading Kana: The game is now translated into Hiragana and Katakana!

Look, I’ll be real—I don’t know a ton of complex Japanese words yet (still learning!), but I really wanted to make sure that people who don't understand English can still give the game a try and have fun.

Go check out the update and let me know if you can handle the new speed! 🚀

iu_1497539_20794051.png

What's up, Itch community!

I'm excited to announce the launch of my new game: Starfish ROOM!

Starfish ROOM is an action roguelite with pixel art graphics, a unique creation with a Japanese vibe. In the story, you control Kibo Wave, a catboy chosen to defend "the ROOM" from hordes of monsters and aliens!

The gameplay loop is intense and addictive:

  1. DEFEND THE ROOM: Enter, eliminate the creatures using your sword and dynamite.
  2. POWER UP: Select cards between waves to improve your abilities.
  3. FACE THE ALIENS: Get ready to fight the bosses.
  4. REPEAT! The adventure is an eternal cycle of defense and combat.

Click here to play Starfish ROOM!

For those who don't know me, I'm SketBR. I've been making games here on internet since 2016 (starting at just 11 years old!). For this project, I also created the pixel art and some of the music. This is a very personal and important project to me.

I'm really counting on your support to play, give your vote (5 stars!), and leave honest feedback. This helps me greatly in continuing to create new games and projects for the Itch community.

Thanks, everyone, and enjoy the game!

Hey gamers and devs, I’m SketBR. I have 20 year, autism, fictosexual, arromantic and lives in Japan (born in Brazil) I make indie games since 2016 with 11 year with Gdevelop 5 on android and linux mint 4gb low PC, I want that PGF or others games made by me get your success

Progress Girl Fighter (or PGF) is a clicker with fighting simulator that tell story of Bikla lives a femist world (womans in power, mens not) Bikla needs earn more score to get good exam of your high school. Bikla fighting with others girls for earn score, buy upgrades and increase your combos numbers

What changed in this 6.0 alpha update

This update brings new sound effects and a clearer interface.

  • Bikla voice actors with AI 
  • Fatigue display text
  • Changed gameplay interface
  • Combos System
  • Buy upgrades Bikla animations
  • Optimized FPS for low devices
  • Improved local multiplayer
  • “Loading screen, please wait”

Thanks for playing and sharing feedback. Your input keeps development moving forward.

Game Link

https://kittycreampuff.itch.io/pgf

X/Twitter

https://x.com/sketbr

Donate any value

https://ko-fi.com/sketbr

Good playing ;)

Hello itch.io support. I hope someone can help me get my game approved and appear in searches and on the site.

I've been working on updates for this game for a long time, but it's been over 30 days since I last spoke with an admin of the site, but there's always the same excuse: "Just read the forum post." But from what I've read about 50 times, "Games in the review queue are prioritized by several criteria." The initial review never happens.
 

"The most important thing is having genuine traffic to the game page coming from outside itch.io."

I already send genuine traffic on Reddit, Facebook, and other social networks. In other words, I'm not sending bots; I'm always prioritizing real people for my game.

My goal with this game is to build a loyal audience that likes this style of game. But that's taking a long time to happen, and nobody is doing their part and pretending not to know.

I don't know what to do; I'm a little desperate. I've been working on this project for weeks, and no admin has reviewed or approved my game. I hope no admin is so selfish as to not respond to anything, because it's been over a month since my game was reviewed.

This looks bad...

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I already understand that my game is not an incremental, but I don't understand the part about PGF being shit? Maybe it's either the experimental graphics or the "arcade" vibe. No one is forced to like it. One day I'll find the right audience...

I've read the article you indexed several times, but until now I don't understand why my game hasn't been appearing on Google or within itch.io for days. Could someone analyze my game or do I still need to wait a thousand years for my game to finally appear within itch.io? Please do it as soon as possible. I can't wait any longer.

https://kittycreampuff.itch.io/pgf

I've already read the rules, but now when I went to change the tags related to the game, because I improved the tags, this change was flagged to the moderators, but it's been almost a week, what should I do?

Hey moderators, my game hasn't generated any impressions for days. Could someone please release my game again? I've removed the page several times and nothing.

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It's been days since my game not started generating 7 days impressions and it doesn't appear within itch

Hey itch support, I sent an email to get the game back in the store. It only appears on Google, not when you filter by idle games, clicker games, or by the game name. I want someone to help me resolve the visibility of the game that only appears on Google

Progress Girls Fighters is an idle combat simulator game, directly inspired by titles like Cookie Clicker and Skullgirls. It combines the addictive simplicity of incremental progression with stylized combat between female characters.

The player assumes the role of Bikla, a high school student learning Krav Maga. To achieve good grades, Bikla must face other girls, demonstrate her skills, and overcome challenges in various streets. The game features girls of all types, from a transgender girl from Minas Gerais, muscular girls, albinos, aliens, Chinese, and Afro-Brazilians to Bikla.





The project was born from the initiative of SketBestReal or Kittycreampuff, a 20-year-old indie developer who started creating games as a child. He built Progress Girls Fighters as a unique, addictive, and innovative experience for the idle and combat simulator genre.

If you want play this game, click here

https://kittycreampuff.itch.io/pgf

Progress Girls Fighters is an idle fighting game inspired by Cookie Clicker and Skullgirls.

You play Bikla, a high school student learning Krav Maga. To get good grades, she needs to face other girls and prove her skills.

Features:

Click on Bikla to deal damage and earn points.

A mix of combat simulators and idle combat.

For every 70 points, you buy/earn a random heart.

Defeat stronger women/girls and gain strength.

Itch Page:

https://kittycreampuff.itch.io/pgf

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This game is a Brazilian-Nippo game in pixelart roguelite with monsters hordes and aliens randomized that tells story of a pinguso cat who needs to invade the ROOMs to save Syntezia and return to his addiction of drinking pinga again


https://kittycreampuff.itch.io/sheris-room

Donate any value on KO-FI help this web homeless creator pay your bills or pay food

Thanks ;)

It made sense to me, Could you explain this better? I didn't quite understand. Sorry.

Hey guys, I want to know if there is any moderator here on itch who wants to put my game's page on the home page, but so far without results. I hope someone likes Sheris ROOM:


https://kittycreampuff.itch.io/sheris-room

I hope the moderators still accept this and if they still do they put games inside Itch

Good luck and thanks for reading.

Sorry for the unexpected, if the game still has potential, try playing it on Newgrounds

https://www.newgrounds.com/portal/view/982049

It seems that the compilation of itchio with Gdevelop 5 is really crap, sorry about that. but keep playing Sheris ROOM

Attack monsters using enter keyboard

If the problem continue, play my game on NG, ok?

https://www.newgrounds.com/portal/view/982049

Hey, I'm looking for a small YouTuber with good engagement who can make a video about my game, i.e. a gameplay or a review

If you want to make a video of my game, DM me at: https://x.com/sketBR

Game Link: https://kittycreampuff.itch.io/sd

I Added Skid and Pump in “Sheris Dungeon: PROTECT THE BALLS”

if change the value to “1” your unlock the Skid and Pump

This is Idle Animation (it is classic)

This is Walking Animation

The Skid Using pump with sword

Play Now “Sheris Dungeon: PROTECT THE BALLS” on itch.io

Support Me on ko-fi.com/sketbr

I Added Skid and Pump in “Sheris Dungeon: PROTECT THE BALLS”

if change the value to “1” your unlock the Skid and Pump

This is Idle Animation (it is classic)

This is Walking Animation

The Skid Using pump with sword

Play Now “Sheris Dungeon: PROTECT THE BALLS” on itch.io

Support Me on ko-fi.com/sketbr

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No problems, if linux is free, this game is free

Can it be integrated with libresprite?

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I release c.10 of Sheris Dungeon

About: 

This is Action Tower Defense game that you kill the follower enemy that want steel power crystals

Story:

In the post-apocalyptic world of the 2040s, a cat named Kibo became the greatest mercer of aliens and animal allies who prevents the enemy followers of the Duskers from invading the dungeons and steals the crystals of power.

Game Link: kittycreampuff.itch.io/sd

Thanks for response. I get fix bugs and more

Hey devs, i am SketBR and welcome that my devlogs

**Espada de Sheris Origins**

In 2019 I created a game called A Lenda dos MAMs, but I canceled it because it had too many bugs.

I was creating this game since April 2020 an alpha there on gamejolt with Unity Engine

but then I was stopped for 2 years after my old laptop burned out

but inspired, I decided to use Gdevelop 5, as it already existed for cell phones, but the godot touchs/interface don't work very well

after i finally launch this game in August 14, 2024 after development 1 year old with Gdevelop 5


Want to know about my characters' wiki? Click here

Thanks for reading this text