Description ๐๏ธ
Tomato Punch is a "Punch-Out!!" inspired RPG game.
Gain experience points, battle items and shiny coins by defeating diverse opponents.
Explore the world outside Mato's little hometown,
meeting friends and encountering enemies as your adventure unfolds.
@ Developing with : Unity @ Developer : Wandu
Gameplay Preview ๐น๏ธ
Mato's hometown basketball court
Enemy prototype - stickman.
Background image from Pokemon, will be replaced after further development.
Aims ๐ฏ
- My aim is to make this a dynamic & goofy game,
but with a pinch of story-telling that is hopefully interesting enough to keep on playing the game.
- I love cartoon animations, thus I aim to heavily animate enemy behaviour patterns for an action-packed / energetic / wacky battle.
- I aim to sprinkle this game with retro game vibes.
Story ๐
Main character Mato aspires to become a fighter, just like his idol superstar : "Big Smack".
However, living in a small, peaceful town, most of his peers hope for a simple and stable life.
In the midst of a dilemma about his future path,
Mato helps his friends quit their jobs by beating the lights out of their evil boss,
ultimately burning their contract papers.
A glimmer of adventure shines upon Mato, as he is being chased by the police.
Mato's abrupt journey begins from here.
Platforms ๐ฅ๏ธ
PC, with Gamepad support.
Comments ๐ฌ
I'm still learning to code, as an amateur developer.
It is my small passion project and also a first project to ever make,
and I would be thrilled to see it become fully finished one day, even if it takes ages.
What I love about Punch-Out is the dynamic animation sprites,
the tension trying to read the opponents movement,
and the feeling of victory after trying again and again.
What I love about RPG games is exploring new regions and
meeting interesting characters with a unique storyline.
What if I replaced turn-based combat into a Punch-Out format?
I think it's something that I got very curious about, so here I start the challenge!
Credits ๐
Will occasionally update this section to keep track of borrowed assets used in this project.
Thanks for all the talented artists who created these neat assets.
@ Gamepad UI Sprites : greatdocbrown
@ Keyboard UI Sprites : Dream Mix
@ Yellow Spark Sprite : Sinestesia, Kelvin Shadewing
External Links ๐
@ Twitter : https://twitter.com/Wandu_dev