That could be. I can't reproduce your problems with that error. Sorry :(
Kilotec
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Here it is, the current version. I hope it runs smoothly for you. It did for me.
Features:
- If you select populated planets at the beginning, explored planets may already be inhabited. If you send a spaceship there that isn't a combat ship, it will be destroyed. So, select your combat ship in the task tab, choose the combat mission, and then select the enemy in the Special Order field on the right. Now embark on your mission and destroy the enemy. After that, the planet is yours, along with its resources, mines, and refineries. A lucrative deal, right?
- Your propulsion technology is very limited at the beginning. Build research labs and research new propulsion systems to travel faster. However, be sure to pay attention to the ships' energy consumption. If a ship runs out of power en route, it's stranded and (for now) can't be rescued.
- In the Task tab, you can assign your ships a follow-up task, such as returning home after a successful mission. To edit a task, simply click on the ship in the list, select a new task, and click Edit task.
How to start?
- First, look at your resources and build 1-2 mines. Keep in mind that you need at least 1 supply depot for every 8 buildings. At the same time, check out the Assign Leader tab. Here you can assign a leader for your home planet, which will provide a few bonuses.
- Next, you'll build your first ship, a Battleship. After completing the build, go to Assign Crew and let the computer automatically select the best crew (Auto Assignment). Then, go to Ship Tasks and select the Combat Mission task for your ship. Now you can start right away.
- Click Start Mission and plunge into battle. Each flight at warp 1 takes 1 day. Planets and starbases in the sector can be directly targeted. If you target a planet, it is considered "discovered" and will subsequently appear on your galaxy map. Avoid combat for now and then end the mission.
- You can see the newly discovered planet in the Galaxy Map. It also appears on the right in the selection field of your main view. Unfortunately, you can't see anything under Resources yet because the planet hasn't been explored yet. If you have more than one slipway, start building another ship. Otherwise, build a second slipway first. Your second ship will be an Explorer. You don't need to assign a crew here.
- After construction, go back to Ship Tasks and select your explorer. Then, in the task field, click Explore, from: Earth, To: Your new planet. For the follow-up task, select Return home. Create the task with New Task and select your Galaxy Map again.
- In the Galaxy Map, you can now use Time Control to track your ship's flight. Once the ship reaches the planet, a bright circle will form around it (provided it has resources). If you have selected populated planets, a white rectangle may also appear. However, we'll assume the planet is uninhabited for now.
- The minerals on this planet now appear in the Resources tab. Since we currently have neither humans on the planet nor the ability to build buildings there, we first need to mine the minerals in another way. But how? With an automated mine. Under Industry, you build one of these mobile mines. You can only have one on a planet at a time.
- Once the automated mine is built, it needs to be transported to the planet somehow. This can be done with a freighter. So, you'll need to build a new ship. You can then transport the mine to the planet using the Ship Task. Once there, it will immediately begin automatically mining the minerals. You can transport these minerals from planet to planet with a mining ship.
Tipps:
- To operate a proper mine on a planet, at least 50,000 people must be available.
- If you can't build anything on a planet because mineral mining takes so long, transport minerals there first.
- Pay attention to the ship's energy. If you need to refuel, let the ship fly home and complete the task. Then you can refuel under Shipyard.
- Energy is our fuel in the game. It is extracted from solvarin, which refineries convert into energy. Production occurs automatically when you click Start under the Industry tab. This is your energy supply. But be careful not to let the solvarin supply run dry.
Hi,
first fo all: Great physics and app. Really good work!!!
Now the technical points:
- I downloaded the 1.0.5 version but in the app there is still 1.0.3. shown.
- would be cool if the penis can be locked after touching the sweet spot. Because now, when you look up while beeing in the model, the penis go through the model . It is not possible to look around when "having sex". Because the model only rides you when you look straight foreward. Also the collision model is destroyed when looking up
- Other positions. Some positions are only non-movement-ones. The model is standing or dancing. Well, that's great to see what is possible as a developer but fpr a user it is useless :) So, more realistioc sex positions with moving models.
Nevertheless....Awesome app! You did a great job!!
Well, after my release of Star Trek 1.0, which is based on the original BASIC code from 1978, I decided to go one step further. Who remembers the old game "Star Fleet I"? This is also based on the good old Super Star Trek Code, but has a few more elements.
So I thought about re-launching the game and expanding it as well. You basically start a career, starting as an ensign at the Academy and working your way up (levels) until you are the captain of your own ship. Of course, the missions are getting harder and harder. You can also save the score. Basically it will be a tactical simulation with a career mode.
And now a question for you: What would you do... Should I equip the game with fantasy names, spaceships etc. just like Star Fleet I did back then in order to be able to officially accept "donations" or should I play the game with original Star Trek elements equip? That would of course make the game a lot more interesting and authentic, but then I can't ask for anything more and still have to be scared and worried about the missing license.


Hey, very cool idea! I love the old pixel game and also the original text-based code. That's why I also made a similar game: Star Trek 1.0
Played your game and (of course I know the background) it is really cool. Nice implementation of voices and titles.
I'm just thinking about to make a new version with more 4X elements and a long term mission.
Greetings
Fascinated by the source code from 1971, the complexity and the game principle, I had to create my own implementation. It's more of a strategy game than an action-packed fireworks display. But there are numerous features such as a leaderboard or options. The focus here is really on strategic execution and gameplay.
Star Trek 1.0 by Citgo (itch.io)


Only available in german. For the moment. English will follow if someone is interested in.
But it would be glad to get some feedback of users.
Würde mich über Feedback freuen. Arbeite gerade an einer 2. Version mit mehr features.
https://citgo.itch.io/rc-car-data-v10

Only available in german. For the moment. English will follow if needed.
RC Car Data ist ein freies Programm zum Verwalten von Chassis, Akkus und Motoren.
Man kann Setups anlegen und sich die Auswirkungen anzeigen lassen bei Änderungen.
Schaut einfach mal rein...
https://citgo.itch.io/rc-car-data-v10


[WIP] New 4x Space Game
I started to develop a new game. It will be a mix of Aurora 4x, StarCraft and the Star Trek universe.
Since I love games like Aurora 4x or StarCraft, I wanted to develop my own, which is based on the two games, but contains both game elements in the function. So the realism and the game depth is a bit more pronounced.
Especially for newbies in this 4x area it will be easier to understand what actions and technologies are important. Due to the complexity, the game also builds on text-based tables and basically omits animations and graphics.
Unlike Aurora 4x, the game is not based on an MS Access database, but uses its own format which is much faster and uses less memory.
The framework of the game consists of several small databases based on text files. In these the data sets for industry, the empire, the resources, the researches, etc. are stored. The access takes place out of the game and, in contrast to an Access database connection, is much faster. Links and relationships are created and edited in-game. At the present time, you can assign a governor to your kingdom, build buildings and factories, and watch the depletion of resources.
Through the discovery of new minerals (the same minerals as in the Star Trek universe) and the discovery and transformation of a new gas (Vespin from Starcraft), it has become possible to develop new technologies such as buildings, armor, weapons and spaceships.
Refining mines and refineries are needed to promote the new elements. These facilities increase the supply of minerals on earth depending on their number.
Humanity has joined forces to form a large federation, exploring space, discovering new resources and exploring new planets. The new minerals and the exploration of string tunneling have made interstellar travel possible.
How to start in the game is up to you. At the beginning you have a Command Center which has to be filled with a governor. Gradually, the mines can be built to have more resources available. Then you build universities or military academies to get new scientists and soldiers. These in turn occupy laboratories for research or form an army to command later ships can.
The whole game is turn-based and includes elements from those same games like Aurora 4x or StarCraft. Many parts of the game are designed for RPGs and contain many NPC elements.
The whole game is turn-based and includes elements from those same games like Aurora 4x or StarCraft. Many parts of the game are designed for RPGs and contain many NPC elements. Names and people are randomly generated so that no game is the same as another.


















