Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

khiemgluong

40
Posts
2
Topics
4
Followers
1
Following
A member registered Apr 23, 2021 · View creator page →

Creator of

Recent community posts

Totally get you.. it’s still early access and there’s definitely a lot of optimizations I need to get on

I stumbled across your gore system videos (which youtube allows lol) and I want to say I hope some really big project is gonna come out of that system

(1 edit)

Hi everyone. I wanted to share the latest release for my kinematics based melee combat game, meaning that movement and combat is not animated with keyframes, but dynamically respond to weapon and player position.

I took this approach because while I was heavily inspired by several realistic melee combat games such as Mount and Blade, Chivalry 2, or Kingdom Come: Deliverance, what I felt was missing as the limitation of your attack angles, with the first 2 titles only allowing left, right, up and down attacks, and KCD attacks can be easily parried or block with only good timing. This game allows higher levels of control over your weapon, with ability to pan it left and right and requiring you to utilize this mechanic to be effective.

I would love to see playtesters experiment with this new combat mechanic, and give some suggestions on it for the next version.

https://smarttarded.itch.io/blade-ballad

https://www.youtube.com/watch?v=pMUn0b3O80k

Title: Obedience

Description:  Satirical game,  you will figure the rest of the game out yourself

URL:   https://smarttarded.itch.io/obedience

Ad: 

Thanks bye.

Ok, I can't really explain why the reverse is slow, because it should be half the velocity of going forward. For your second issue, I also configured it so that pressing only A and D without W turns you slowly because it resets angular velocity, while pressing A or D with W does not. This is because I noticed that turning with A or D alone will immediately flip the vehicle, so often that it becomes boring, because you are immediately applying torque to a rigidbody with no forward velocity, and based on physics, that just simply flips the rigidbody. 

If you think its more fun to allow the player to retain angular velocity while just turning, I can put that back in. But for me, having my car flip by taking a small corner every time sucks.

Compared to mine, your cityscape design is much better.

Is it only when your car is flipped? I designed it so that when your car is flipped no linear or angular velocity can be applied to the vehicle, so you can't just drive around upside down.

I'll look into that.

Amazing music, intuitive concept, cool green theme. Repeatedly crushed myself. A real diamond in the rough, 5/5 across the board.

This was difficult! I loved it! 

I liked the particle effects a lot. One thing is that you could slow down the player (like what the last person suggested) because I could just run through some of the obstacles. Also turn off the cursor when playing because you already have a crosshair.

(1 edit)

I see. I can make some changes.

Winner.

Really cool game! Theme was done nicely, and shortcut is obviously incorporated because you can just build to the next level!

Only one level? I mean I got the concept, music and art was nice. I get the idea of short-"cut" by cutting the pizza.

Interesting game and graphics. The inability to look up and down was odd though. Fits the theme and somehow gave me runescape vibes.

Pretty nice movements. Had to manually reload when I ran out of ammo which hurts the flow of combat. Robots also got stuck in narrow chokepoints so they didn't put up much of a fight. I don't know where the theme of this jam was shown, as there wasn't any "shortcuts" for passageways for instance, and I'm not sure if you tried to incorporate the pizza message with the robots or the yellow composition of the rooms but I don't see any pizzas in this game.

This is so good.

Every stock broker playing this game is seething with rage. Good game.

(1 edit)

5 stars. I like how the music sped up and the light system was really unique

Really? What other game has this mechanic? I found it really novel

5 stars!

I liked it, even though I couldn't solve it

amogus

Better name: Doomcraft

Really interesting way of controlling.

I honestly hope this one is the winner

This is a full game man, I think you are the only one alongside me who submitted a 3D game. I don't think your game is for this kind of jam though (not to say its bad, its probably more suited for bigger game jams), and I couldn't play it because it was too laggy.

Really cool gameplay! Love the particle effects and the rigidbody based physics system. I noticed I could jump indefinitely in midair so the shoot mechanic and jump pads are a bit pointless. I also jumped too high and fell out of the map so maybe put in invisible ceilings?

Won't load for me.

What are the keys? I can't seem to buy or sell.

Challenging!

Nice!

I think the 3 hour rule is subjective. As long as you got a game working in three days is all that matters.