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A member registered May 14, 2017 · View creator page →

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I see. That's a recent phone.

The game runs fine on my phone, Mi mix 2, but there might be some factor playing here... What do you mean by lagginess? if it's about the game being stuck at 15 FPS, that's intended as a safeguard while I'm still figuring out the android port (it's my first time porting a game to phone). As for NPC characters not loading in, I haven't been able to reproduce this issue - if the cutscenes play with them, then it should work. If you mean that you can't find any NPC on campus, then it's also supposed to be that way right now, as I'm still in the process of adding the NPCs... very alpha..

If you'd like to uncap the FPS, you can try typing in the chat: "/fpslimit 60" this should increase the FPS if your phone is capable.

But yeah, as you can see I'm still trying to figure out how it works and I appreciate feedback, since I lack phones to test the game on. Hopefully that changes next year

Thanks for the feedback. The only phone I have for developing is my own personal one. 
Would you mind telling me your phone model and what issues you had so I know what to look for?

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Are you a DJ? Read this.

Hello all music DJs (or music producers)! Interested in performing some music for in-game events? Then this post is for you.

We are a bunch of laid back and friendly players of Kemoverse Online, a social game with virtual raves and other kind of events! Initiated as a collaboration between me and sheepsheep, we have been hosting some special music events this year to gather a tight knit little playerbase. It's been quite cozy and fun, with each event being memorable due to the awesome music and strong themes. The picture above is from various music raves.

You are invited for our new Rave event!

I will start organizing a new regular music event series; which I will call Kemoverse Online: Rave and Chill. The plan is to hold it 1-2 times a month (every second or third week or so) and keep a loose schedule. They are often held at European evening times. There are no strict requirements in terms of the genre you play; but it might be worth just knowing what will be played. It's up to you for the most part; I will keep my hands off and let you dictate your experience for the players for the hour slot you get.

A couple of helpful notes:

  • I'd like you to make an appearance in-game with your characters.
    You don't have to actively play the game, but it's just nice for others to see the DJ in the virtual flesh.
  • In general, the music played is some form of electronic music. Mostly dance music, but feel free to play something different.
  • There are sometimes loose themes, for example, spooky theme around real-life halloween or celebration theme for new years.

As for compensation of your time and effort; in the future I would like to give something back, but right now it's quite difficult as I'm trying to build up a player base to get this studio up and running... hence why I'm organizing events and keep them going. So be sure you're okay with doing this as a kind gesture, and in return I wouldn't mind collaborating themes, unlocking items for you in-game or sending merch.

After all, I just want players to have fun and to make it a memorable time!

I would be interested in playing.

Cool! You're very welcome to hop in our Discord and contacting either me or sheepsheep. You can also write to me in private message (I have a twitter). If you can, send a mixcloud or soundcloud so as to give an idea of your playing style; and don't worry, it's just to check out what you've done! No pressure.

Then, in the discord, we can let you know the streaming link, the lineup of planned artists, help and advice, and so on. It's all pretty chill and fun, we're all here in good spirits.

See ya in the Kemoverse. :)

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Hello there! Did you just find this game or wonder how to play it? Let this thread be a gentle introduction to the world of Kemoverse.

What is this game all about?

Kemoverse Online is a social playground. So what does that mean? Basically, it's not your average game with wins/losses - it's a game where you kind of just exist in the world of Kemoverse. You're encouraged to simply open the game and run around, talk with people, and do activities as you feel like doing, all at your own pace.

What kind of activities? Well, socializing is the biggest - just hang out with others together in this worldbuilding project. There's also the weekly foodraise goal, where you can catch bugs, harvest mushrooms, and fish some fishes, or even grow plants together with others - and best of all, you can even get rewards if you participate! You get little tokens that you can exchange for room items, clothes, and other things.

You can even get your own dorm room where you can place your unlocked items in! Right now it's only obtainable through us (game administrators) or Merka during Lore events - more on that later.  But for now, let's start the journey of creating your character!


When you open the game up for the first time, you can create your Kemonae, which is basically your avatar and can be a cat or a dog. You can then customize your body pattern and color them to your wishes. Next, you can select hairstyle, and then you can modify the body as you wish - face shapes, body shapes, and so on. This is the first half of your customization journey - so make sure it looks as you wish, as you don't get a second try.

Next up, you're (quite literally) thrown in to the campus. Sera helps you back on your feet, and she guides you towards the sanctuary, the big important looking building in front of you. That's where you meet Merka, the school headmaster and bookkeeper. She writes you in as a student and lets you get on with your life.

This is as far as the story goes at the moment, so until there's more story content, you're on your own.


Now, you can check out the world (so far)! Walk around and try to find the four different tools around the campus. There should be a shovel, a watering bucket, a fishing rod and a catching net in various places. They should be intuitive enough to use, and you should be able to find the suitable locations - the private gardens, the little pond and the road to the forest all lead you to places where you can make use of your tools.

So, as you can tell, farming for different resources is the main activity. It's not that necessary since you don't get punished if you miss out on it - so If you're a social player and just want to hang out with people at events and non events - that's completely fine. Now, if you start contributing, that's when you start getting rewards - this is called participating in the foodraise.

Foodraise: By handing in food at the collection bins (close to the kitchen building) and raising your personal contribution percentage (check your Planner > Foodraise), you can get rewarded with tokens for every 100, 200 and 300 percentage fulfillment. The tokens can be exchanged for unlockable stuff. So, for example: a new hat, player card background or a new furniture. If you click on your planner (or press X) and click on "Collection catalog" you can see what can be or what's already been purchased.

Dorm rooms and rewards

Now, what's this about furnitures? Yes, you can have your own dorm room where you can place down your unlocked furnitures! And each room is physically unique in the world, so there's a limited amount of them - you can even have twin rooms where you cohabit with someone else. And to keep your room, you need to have a certain amount of personal contribution. However, right now, this requirement is lifted as there are still vacant rooms.

You can also get rewards for every finished foodraise - by contributing the most to it before it ends, you get more special decorations rewards as a thanks for helping out. You can place these decorations anywhere you want to pretty up the campus, although, anyone can move them around (and only around that area). So you basically get to pick at what location the decoration should be in. 

Please note that these two features are still officially in development, but they're quite close to completion (which is why I'm writing this guide). If you are on Alpha 15 or later, you can talk to Merka at the sanctuary for help on getting either a room or rewards for a completed foodraise. For now, you could just consult the wiki for gameplay information. By the way, the wiki has a lot of information (pictures, descriptions, and such) written by the players.  You can even make your own wiki userpage if you want! The sign up password is "merkasera".

Other things.

If you would like to change clothes, you'll have to find a colored shirt on a hanger and click "Go to wardrobe". There's usually one hanging by the center tree on the campus, but it might be at other locations, too. If you are in someone's room and there's a dresser, it can also be used to enter clothing customization. Later there will probably be an official way to change your character body traits, but for now, it's permanent.

If you explore around in various rooms, you'll eventually find different items that ends up in your pack. Some of these can be useful as socializing items but others just exist for the fun of it. They can be quite hidden - I'll tell you a secret. You can find a slingshot under the table in the library. Don't miss it!

Since this is a social focused game early in development, there's not a massive amount you can do by yourself. In the future there's meant to be some sort of story that can be completed by yourself, but in general, the game is more of an never-ending campus experience that is backed by various social events online. It's named Kemoverse Online, after all, isn't it? So, if you pop up the calendar (or press Z) you will see upcoming events that you could visit. Some of them are purely social events (like the saturday meetups) but some others are lore events led by a character of the campus that has come to life. They're pretty fun! But please note there's no regular schedule yet for lore events, please stay tuned for them!

Last words

By the way, making a game like this isn't an easy task. It's actually an enormeous task. I've worked on this for literally years and it's a massive challenge planning, creating, and polishing all aspects of game development: worldbuilding, modelling, animation, texturing, writing, drawing, testing, event planning and so, so, so many other things that is needed to make this a cool experience. I work together with Lumi, although, 90.0% of what you see is the result of my own creativity, effort, and vision. I enjoy every second of this work - but if you want to see this project flower even more with its innovative, social-focused design - please consider becoming a funder at our Ko-Fi. It's just $10. $10 a month to help bring a new game to life. I'll be extremely happy you had supported me this early on, as I am not planning to stop any time soon.

Thank you.

Please leave your general questions and thoughts here.

Let's make a thread here for those of you who are eager to support development but don't know how!

Monthly subscriber

First things first, the most direct and effective way to help us is to become a monthly subscriber, which we call being a Funder. Becoming one lets you register your payment details in the game and allows you to gain any other digital rewards bought from the Ko-Fi shop in the future even when you aren't a funder anymore. It also gives you a special icon next to your nametag, and also unlocks specific in-game rewards (which is not yet done, but in development!!):

  • funder specific outfit (which is basically a very fancy version of the school outfit)
  • funder sticker and background
  • server-wide login message

Funding is a direct contribution to us for working on this project full-time and paying for associated costs (server upkeep, internet subscription, and so on). You can become a funder for 10€/month through our ko-fi with the subscription tier "Funder".

You can always find our Ko-Fi over here:


Of course, if you can't afford monthly subscription then single, one-off donations are also highly appreciated! Right now these are treated strictly as just donations, but it will definitely make both of your memorize your name for your help during our early years. We're planning on going on for a long time, you know.


We also make Merchandise, although a bit more rarely! These are often limited items such as posters or mousepads, and they often combine with digital in-game rewards. Like mentioned earlier, the digital rewards has the requirement that you've been a funder (even just one month) and they will then appear automatically in your inventory.

Our current Kemze merchandise lineup is still bare, but you can check it out over here at ko-fi. For example, right now we're offering a cool physical mousepad!

Personal works

I (Amina) do a lot of cool things besides the game. For example, I have a few past books that involves/takes place in the Kemoverse:

And some other works that are more personal in nature - featuring my thoughts and philosophy surrounding the world and everything.

Yelling in social media

If there's one thing I, ahem, strongly dislike doing is... advertising. I'm certainly not the right person for that task. With that said, if you feel like making videos, tweeting about the game, posting about it on blogs or, in general, shove it in people's faces, furries or non-furries - go ahead! I've worked hard to try and make this game approachable, interesting, and charming. And you'll save a lot of my headache, too. A social game benefits from more players, after all.

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The words in the book are arranged in a way to minimize confusion when pointing at them, allowing for dense pages without compromising on legibility. However, when you point at words or letters, you should try to keep your finger still for about half a second. Don't rush - the person you're talking to may have bad internet or high ping, which leads to missed words and forces you to repoint the sentence. It's more preferable to be slow at first until you learn the proper speed.

At the top of the page, there are handy words to manage your sentence. "cancel" and "repeat" can be used as "nevermind", "say again?", "i'll start over" while "general" and "specific" can be used to speak about a topic in a more general sense, like "I mean in general" or about a specific instance, like "that specific thought". "not" can be used to invert any word or verb if it's not available.


Pronouns are not included. It is assumed that you will point at the thing or person to talk about them. Saying "I love you" could be pointing "(point at me) LOVE (point at you)". If pointing is too specific and confuses people, try hovering the hand over the thing and do circular motions, this usually conveys "this thing".

More abstract conversation subjects, such as a hypothetical scenarios or objects, is a bit more difficult to refer to, but as long as you directly reply to the thing being talked about it should be fine. Otherwise, there are words to help describe: "place"/"thing"/"time", "this"/"there", "here"/"there", etc.

Possessives aren't included either, but they can be conveyed by reordering the sentence. Instead of pointing "(me) LOVE (you) CAT" (I love you cat?) try pointing "(you) CAT (me) LOVE" (You cat I love = your cat i love).

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So you've added the book to your avatar and you want to know how to use it without getting people confused! Here's a quick start guide.

The point of the book is for you to, well, talk by pointing at the words themselves to form a sentence. There is a good amount of general purpose words, verbs and adjectives for you to describe common topics - but note that the book is not a 1:1 replacement of the spoken language - it's more of a "shortcut" way of speaking. Many of the words in the book are abstract and can have multiple meanings. So, to really speed up your book talking, practice and learn the contents of each page by using, but also learn to form simpler sentences in your head before pointing.

Basically, don't translate normal speech to book words 1:1 - try to simplify the sentences in your head first before pointing.

Anyways, to bring the book up, first go in to the gesture menu and toggle "Enable book". This attached the book on your hip. To bring the book up, use left fist and right point - as if you're holding the book with your left hand and pointing at a word with the right. The book stays on your left hand until you completely let go and you don't have the Pages menu opened.

Point at the start of the word you want to say. Don't "tap" it, don't "smear" your finger - just calmly point at the first letter. Having a colored fingernail can help legibility. If you need to think about which word to pick next, avoid resting your finger on the page - keep it hovered, or better yet, just point elsewhere (such as the sky) until you know what to point.

There still will be some moments where communication will fail and people will get confused. You will probably also want to speak about new ideas, names and concepts that isn't in the book or maybe just spell something out. For this, a keyboard is supplied on page one. If the book is added to left/right hand, just tilt the hand upwards to clearly show it in full view. To use the keyboard properly, make sure you spell out each word and separate them with space, and don't rush.

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Adding this book to Quest avatars is a bit different but should still be easy!

Similar to the PC install guide, make sure your avatar is fully set up in Unity. Install the downloaded .unityassets package that will add the "Assets/Book" folder. Now, explore your avatar's skeleton and find where you want the book to be held (usually the hand). Right click the wrist/hand > Add empty. Let's call it "BookLeft" for example's sake. Now add the MuteBook prefab as a child to that empty.

Make sure the book looks alright in the hand, scale/rotate/position BookLeft if necessary. The next part is fixing the paths of the animations. Find the Assets/Book/MuteBookScript and add it to your avatar, it will give you a button to fix the animation paths if it finds the book. Just click Fix and it will modify the Assets/Book/Animations/Quest animations to correctly refer to the book prefab you added. VRChat will complain about the script and want to auto remove it, which is okay, you can remove it after fixing the paths.

The next step is similar to PC avatars - in the avatar descriptor, enable the custom FX layer and drag Assets/Book/Controller/BookFX_Quest there. Then enable expressions and drag Assets/Book/Menu (Parameters and Book Menu) to their respective slots.

The VRChat SDK will complain about certain components, so let it disable those if it wants to. The book will still work fine.

That should be it. Enjoy!

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Adding this book to your PC avatar is an easy process.

First of all, make sure you have your avatar working in Unity. Import the downloaded .unityasset to your project and it should add an "Assets/Book" folder . In that folder, there should be a prefab called "MuteBook". Add that prefab as a child to the root avatar object.

Now you should set up two locations on the body where the book would attach itself: one on the hip, and one on the hand. Explore your avatar's skeleton and right click your left (or right) wrist > Add empty, and do the same with Hips > Add empty. Let's name these BookLeft and DefaultBook for example sake.

Click on MuteBook and assign the Parent Constraint weights to these two empties you created, the first target being the hips (DefaultBook) and the second target being the hand (BookLeft). Okay, to preview how the book would look on each target, just type in 1 for the weight and 0 for the other. Do that for both targets, and if you need to adjust anything, make sure to scale/rotate/position the empties you created.

When that's done, you need to add the animation parameter and controller - in the avatar descriptor, just enable the custom FX layer and drag the Assets/Book/Controller/BookFX controller there. Then enable expressions and drag Assets/Book/Menus (Parameters and Book Menu) to their respective slots.

And that should be it! Enjoy.