that’s a funny misinterpretation lol, you’re so real for that one
(:
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thank you for playing! as i tried to express to adrien, the “end” doesn’t matter that much, as i care about works and places that don’t show you everything even after they are “complete”. games can be very good at that, but popular game design might have trained us too much to seek for completion, whatever that actually means
neat game, congratulations to the team!
the timer might be a bit too tight on some levels to the point it can feel forcing its still a good motivator. i wish there were more explicit speed gain mechanics to compensate (or just make all timers more lenient)
i’m skill issuing on this level, i can’t figure out how to chain walljumps (if its even possible), and since its at the end with two seconds left i can’t really experiment. would appreciate a hint :)

i don’t have good words to express how i feel, and since i’m not at ease with writing in english i won’t overstay my welcome in your comment section [future me edit: i did overstay]. this is a beautiful game. it made me feel weird feelings and gave me thinky stuff to think about. did this game make me feel peace? i kinda feel peace. it’s so rare. i don’t know what to say. i will remember this game. i can’t forget it. oh no my brain shut down. sry for the rambling. i don’t know how to express myself without spitting out everything. but yeah… tl;dr i love this game. that’s it. thank you for sharing your work. i’ll go touch grass now.
cool reverso on the shoot ‘em up genre! it fucked my brain a lil bit at first (in a good way!), but once i got i found than the core loop w/ the “enemies” seemingly attacking each other while i (the player) tried to heal the ravage caused by war became entrancing and captivating. it’s an interesting concept. i find it fascinating to play this shoot ‘em up where you are some sort of “secondary character” in a organic world that plays itself, voluntary effect or not, it’s very cool. i would like to see a concept such as this one fleshed out in the feature, probably in a slightly more atmospheric direction.
tl;dr i liked it lol
Jellyboi is a free-movement puzzle plateformer in which you control Jellyboi the jellyfish and dash around underwater levels, avoiding deathpits and spiky traps to get to the exit.
Jellyboi and the Deep Depths LINK



Jellyboi and the Deep Depths LINK
Created by Masséna and myself during the Hitbox Makers 2023 game jam, we had a bucnh of fun making Jellyboi and we might consider expanding it a bit in the future, any feedback is appreciated!
Masséna and I are proud to present our latest game, The Yoyo of Zonk, an asymetrical two-player zelda-like roguelite featuring a strong gen Z sense of humor.
One player controls the main character (Zonk) and tries to beat the game, while the other player uses curses and tries to kill Zonk.
Checkout our instruction booklet if you are curious (it’s beautiful trust me)
Play here: https://kikoodx.itch.io/the-yoyo-of-zonk
Screenshots:




Thank you for reading!


























spent 1-2 hours playing this, hell difficulty was incredibly fun! love this game