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A member registered Dec 27, 2018 · View creator page →

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Masséna and I are proud to present our latest game, The Yoyo of Zonk, an asymetrical two-player zelda-like roguelite featuring a strong gen Z sense of humor.

One player controls the main character (Zonk) and tries to beat the game, while the other player uses curses and tries to kill Zonk.

Checkout our instruction booklet if you are curious (it’s beautiful trust me)

Play here:


Thank you for reading!


Thank you so much for the kind words 🥞

I’m happy to see you liked the game, and played to it on calculator as well!

Great game, great speedgame. You can feel all the love the creator has for speedrunning when playing this, high recommandation from me. I like it enough to consider running it, I hope a community will emerge around Ablaze Ascent in the near future.

Merci beaucoup !

Merci, ça fait très plaisir !

Merci beaucoup ! Les deux autres fins sont effectivement plus complexes à obtenir, mais il y a du mérite pour les deux premières !

Merci d’avoir joué ! J’incite à perdre des coeurs dans certains niveaux, mais il y a toujours un moyen (parfois plus dur que d’autres, pour équilibrer) de passer sans se faire blesser :)

Très original et ingénieux, j’aime beaucoup !

La quatrième fin est la plus « tordue » en effet. Indice à la fin de ce message.

Merci ! J’ai utilisé le thème comme inspiration, je suis parti sur les arcades commerçantes et ai utilisé des codes communs du pacing de jeux d’arcade. Le plot du scénario est également inspiré par le thème. Ce n’est pas une interprétation au premier degrés, j’espère que ça passera quand même !

SPOILER ! Atteindre un budget qui rend la première fin incohérente peut aider à obtenir la quatrième :)

Ah ah bravo et merci :)

Les choix indiquent $x-$y, $x étant le prix à payer si tu passes l’écran et $y le prix payé si tu échoues. De plus, après chaque défi le prix payé est indiqué. J’ai pas eu le temps d’indiquer clairement comment ce système fonctionne en jeu, désolé pour cela.

Merci d’avoir joué ! J’aime World Hardest Game alors ça fait plaisir à lire eheh :)

J’adore le gameplay, l’idée est géniale et c’est le style de jeu que j’adore ! La DA est simple mais propre. Seul problème pour moi est les morts randoms, si c’est réglé un jour je me referais bien des parties ;)

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Super, hâte de réessayer ce jeu après les résultats dans ce cas :)

Merci pour la note ! Je suis bien content du résultat :)

Thank you! That’s very nice to read.

Ah ah merci ^^ J’ai bien rigolé en enregistrant l’audio aussi. Merci d’avoir joué et pour le retour o/

Merci d’avoir joué ! Je suis content que mon jeu vous ait plu :) Le jeu est en effet un peu plus simple que prévu initialement, j’avais prévu des obstacles en mouvement et/ou en rotation, mais ai dû couper pour terminer à temps. Je l’ajouterai sûrement si je fais une version post-jam, merci pour le retour chaleureux !

Bonjour, il faut choisir et non pas pour jouer sous Windows. Vous pouvez essayer de réinstaller. Désolé du dérangement.

Le gameplay est un peu handicapé par le délai conséquent avant chaque saut (le jumpsquat). Mais j’ai aimé le level design, et les idées sont très bien. Le monde est intéressant, et j’adore l’aspect visuel de ce jeu : vraiment magnifique. Bravo !

Yes they do, I wish they were better but this is a messy jam game. You can edit the configuration files yourself if you feel like it.

Hello! Thank you for playing; your gameplay and commentary is really meaningful to me.

Your analysis is really good! My intention was indeed to transmit the lonely, depressing feeling of emptiness you described. I wasn’t sure the result would work; this being fairly experimental. I’m very happy to hear it worked, and than you liked it!

Thank you again. For the in depth review, gameplay video and motivation note. I wish you a good continuation, IRL and for your content.

Hi! Thank you for the video and feedback, we really appreciate it. Wish you to have a nice day.

Nice game, the voice lines surprised me a lot in a good way! I liked the “twist”, but the “forced deaths” started to frustrate me after the second time. Good experience overall :D

Very nice game! I encountered multiple glitches but I decided to ignore them on my rating.

I didn’t really like the dash feeling though, the fact that dashing on a wall on one axis (say right or down) doesn’t behave the same way than dashing on two axis (say right and down). Threw me off multiple times.

Great job, I enjoyed my time playing it. I will look for updates on this one.

Thank you for your complete review! I’m glad you took to build the game and play through it.

I had the same issues with the distribution, only getting it to work on Arch based distros. On Manjaro, your friend should be able to run the game by installing the raylib package and running the binary.

Zig and Raylib are very interesting projects indeed, happy I made you discover something :)

I can’t make static builds of my game, especially not for Windows ─ I’m a GNU/Linux user. I’m so sorry about that, I made the game during the jam and submitted it for the gesture but I don’t know how to build binaries for Windows. Don’t worry about me it’s my fault and I assume it. Move on to games you can run. Next time I will take care of choosing a toolchain than I know works on Windows at least :) Thank you all for taking the time to leave a comment, it’s nice of you.

Hello, I really love the jam theme and started making a game. I’m a GNU/Linux user, and I don’t have the time to setup and rage on a Win10 VM. My question is: Is it allowed to submit a game to this game jam without Windows binaries? I can build for GNU/Linux, FreeBSD if I have time, and will include sources. A competent Windows dev should be hable to find out how to build it ─ I’m not.

Thanks in advance, I wish you have a nice day.

It’s now public! Thank you, wish you luck with your projects :) Have a nice day.

Ha glad to see than I was wrong! Maybe advertise it a bit more yes, I didn’t found this information. Your link seems to be private, I can’t access it (404 error), and can only find the builds on your Gitlab profile. Thanks for answering so quickly!

Hello! First of, good luck with this awesome project. I would love to see where it goes, we need a better sprite editor. I like the idea behind it, and follow your progress closely. Here is my suggestion: make this project free and open source software. Free and open source software (or libre software) is better than proprietary for a lot of reasons: transparency, ethic, accessibility, collaboration, etc. I can’t list them all, and as a GNU+Linux user I only use at least open source and preferably libre software. Aseprite is open source, and was even libre at some point! A better sprite editor free and open source would be awesome! A lot of game developpement tools are licensed under MIT License, you might want to take a look into it :) Please consider it, I would love to see this come true!

Damn I’m sorry, I didn’t know the controls would be such a big problem >_< I finished making an external configuration file for controls yesterday, it will fix most of these problems. Please wait until the jam judgement is over and we will publish the update, we can’t do it before then. Thank you!

I’m working on a simple solution, will take a few days. Nothing groundbreaking but it should solve that kind of “problem”.

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Thank you for the report, I fixed the issue but I don’t know if I’m allowed to upload a new version of the game since the jam is over. I will wait for jam results before uploading anything. Here is how to fix the bug by yourself:

mkdir 'Disk Mayhem'
unzip 'Disk' -d 'Disk Mayhem'
cd 'Disk Mayhem'
nano conf.lua

Remove the = false line (line 4), then save the changes (Ctrl+S) and exit nano (Ctrl+X). You can now run love . in the 'Disk Mayhem' folder and the game should start properly. If you have any similar conf.lua related error, repeat the process for the signaled line. Hope it helps, have a nice day :)

Thank you I will look into it, I’ll reply to your comment a second time when it will be fixed. I don’t know for the controller but I can surely do something for the keyboard.

Sorry to hear that, can you give us more informations such as keyboard layout, controller type, operating system etc.? Thanks :) Due to the fact than this is a jam game it won’t have keyboard/controller remapping, but we will fix what doesn’t work.

Interesting to see your take on this! This is a very fun game, I’m impressed by how good it looks (especially the menus). Is the IA taunting me? x) Have a nice day :)

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Haha funny in deed, when I saw the jam I immediatly wanted to make it multiplayer.
I never worked on networking before, so I’m interrested in the challenge :) I may try to do it in the near future, we’ll see!
I will check out your game too, I’m interrested to see your “Two Players Disk Room” ;)

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Very fun game, has a few gamebreaking glitches but I had a great time playing it overall :D

Thank you! I will try to put more particles/screen-shake in my next project, thanks for the feedback :)