Thank you very much for testing and for the feedback. Let me know if you need anything.
Kadajah
Creator of
Recent community posts
Thank you for your message, I ran a diagnostic on the plugin and identified what is happening. What happens is that RPG Maker MZ tries to optimize loading. Because you die on map X and the autosave loads you back on the same map X, the game engine sometimes doesn't update the "Collision Map" (Passability Map) correctly, causing Below Character events to be treated as blockages or Same Priority. To fix this, we need to force the game to understand that the map needs to be completely reloaded. I made a change to the plugin, please download the js file again in version 1.1 and could you please test if it worked? Thank you.
Hey, thanks for bringing this up! I understand how important compatibility is, especially when working with stealth mechanics alongside addons like vision guards and fog of war.
I'm currently testing all my plugins with well-established solutions to ensure stable integration, but some of these compatibility checks are still in progress.
I design my plugins to be as non-invasive as possible, which generally improves compatibility, although it can’t guarantee perfect behavior in every scenario.
If you can share which specific plugins you're using, I can run targeted tests to verify possible conflicts. I'm also completely open to adjusting my code when necessary to ensure smooth functionality with other addons.


































