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Hey bro, thanks for the message and interest. Currently, there's no block or dodge option, but it's not complicated to implement. Could you give me more details about what you're thinking so I can see if I can add it to the tasks here and unlock this functionality?

I think a QTE for every enemy attack might be a bit exhausting for the player, so maybe we could adapt it for special abilities and spells. What do you think?

That's fair, and yeah it would be bad for each enemy attack. I was mostly curious if it also did that.

That could be a cool add in, or even just a single 'block' that is timed. Much like paper mario you have a small QTE when the enemy attacks to try and block a small bit of damage.

Just an idea, I like how this looks and will likely grab this plugin as is soon!

I really liked your suggestion; I'll add that option to the to-do list for the next update. If there are no complications, I believe an update with this feature will be available within a week.

Whenever I make an update that implements a new feature, I usually create a devlog or update the plugin's page description.

I thought about adding a plugin command that toggles block or dodge on and off for all attacks, and creating a tag to be placed on enemy abilities that triggers a QTE for those functions.

I envisioned a block ignoring 50% to 75% of the damage, and a dodge ignoring 100% and resulting in a miss; if you miss the QTE, you receive the full damage.

I'm glad you like the suggestion!

That sounds really cool! I'll keep an eye out for updates!

I like the idea of a command turning it on or off, I think that'd be good for difficulty toggling and/or some things just can't be dodged.