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That's fair, and yeah it would be bad for each enemy attack. I was mostly curious if it also did that.

That could be a cool add in, or even just a single 'block' that is timed. Much like paper mario you have a small QTE when the enemy attacks to try and block a small bit of damage.

Just an idea, I like how this looks and will likely grab this plugin as is soon!

I really liked your suggestion; I'll add that option to the to-do list for the next update. If there are no complications, I believe an update with this feature will be available within a week.

Whenever I make an update that implements a new feature, I usually create a devlog or update the plugin's page description.

I thought about adding a plugin command that toggles block or dodge on and off for all attacks, and creating a tag to be placed on enemy abilities that triggers a QTE for those functions.

I envisioned a block ignoring 50% to 75% of the damage, and a dodge ignoring 100% and resulting in a miss; if you miss the QTE, you receive the full damage.

I'm glad you like the suggestion!

That sounds really cool! I'll keep an eye out for updates!

I like the idea of a command turning it on or off, I think that'd be good for difficulty toggling and/or some things just can't be dodged.