Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

That's fair, and yeah it would be bad for each enemy attack. I was mostly curious if it also did that.

That could be a cool add in, or even just a single 'block' that is timed. Much like paper mario you have a small QTE when the enemy attacks to try and block a small bit of damage.

Just an idea, I like how this looks and will likely grab this plugin as is soon!

I really liked your suggestion; I'll add that option to the to-do list for the next update. If there are no complications, I believe an update with this feature will be available within a week.

Whenever I make an update that implements a new feature, I usually create a devlog or update the plugin's page description.

I thought about adding a plugin command that toggles block or dodge on and off for all attacks, and creating a tag to be placed on enemy abilities that triggers a QTE for those functions.

I envisioned a block ignoring 50% to 75% of the damage, and a dodge ignoring 100% and resulting in a miss; if you miss the QTE, you receive the full damage.

I'm glad you like the suggestion!

That sounds really cool! I'll keep an eye out for updates!

I like the idea of a command turning it on or off, I think that'd be good for difficulty toggling and/or some things just can't be dodged.

Hey bro, how's it going? Sorry for the delay, but the update you suggested is now available. If you need anything, just let me know.

Hey man, no worries, and thank you so much for adding in my suggestion, this plugin is so cool!

Thanks so much, hope you're doing good!