I really liked your suggestion; I'll add that option to the to-do list for the next update. If there are no complications, I believe an update with this feature will be available within a week.
Whenever I make an update that implements a new feature, I usually create a devlog or update the plugin's page description.
I thought about adding a plugin command that toggles block or dodge on and off for all attacks, and creating a tag to be placed on enemy abilities that triggers a QTE for those functions.
I envisioned a block ignoring 50% to 75% of the damage, and a dodge ignoring 100% and resulting in a miss; if you miss the QTE, you receive the full damage.