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Hey bro, how's it going?

I'll need some more clarification to answer your question. I'm not familiar with that VisuStella plugin, and I don't know exactly which elements it modifies to give you a prompt answer.

My plugin doesn't natively make significant changes to the RPG Maker's standard menu system; it only adds a button for the summon function. This button is directly inserted into the standard menu's options list and calls a script to open the window showing a player's summon list, so it would make sense that it doesn't interact with other modifiers in the same menu group or functions.

Could you record a video demonstrating this behavior or provide some screenshots so I can better understand what might be happening and try to find a solution?

Thank you very much for your interest and support!

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so this is supposed to come up when is select the skill, but it does not with the plugin activated. this comes immediately after using the skill.


but with the plugin , this does not popup and it just uses the skill and no item menu


so i click alchemy test and then that menu is meant to popup but with the plugin it doesn't basically



Thanks, bro! I understand the general problem, but I still don't have a clear idea of how to solve it. You should check the VisuStella plugin documentation you provided to try and understand exactly which classes are being overwritten and causing this behavior issue.

Immediately, I would appreciate it if you could perform a test: In the plugin loading order, could you place my plugin before VisuStella? Even before Core... This way my plugin will be fully loaded. If VisuStella modifies the same classes and the way the menu is designed, this will overwrite the classes to the behavior predicted in VisuStella. Perhaps this will solve it. Reversing the order is also a valid test if the first option doesn't work.

Please post the results here afterwards. Let's try to resolve this conflict together!

Thank you very much for your comment. You always contribute greatly to the improvement of this tool!

(1 edit)

So i gave it a test where i loaded it before visustella  and it worked but your plugin didnt work. Your summon command doesnt appear.(i forgot the default name since i called it transform)  So it seems like both of them want to use the same thing?   But yeah basicaly

before visustella the alchemy works but yours doesnt, after visustella, yours works but alchemy menu doesnt. 


it is dependent on the itemcore and battlecore idk if that helps but those are its dependencies

Yeah, thanks for the tests and quick feedback. The diagnosis seems to indicate with a good degree of certainty what I feared: two plugins are modifying the same menu class at the same time, and one is overwriting the other. The change in loading priority order indicates this.

It's as if my plugin tells the game to look left and VisuStella to look right; the latter order is what prevails.

The fact that VisuStella still has two other plugins that are dependencies only complicates things, because I'm not sure if only the final plugin is modifying the class or all of them.

Can I talk to you on Discord or via email? I'll need a code snippet to try modifying a version of my plugin to add the menu instead of creating it. This will be a version modified especially for you because, as a rule, I can't guarantee compatibility with other plugins that modify the exact same class in the same way as my plugin (it would be a development nightmare to guarantee that).

But we'll try to make it work.

If its too much work to mess with, you can let me know, I can always save it for my next idea. But if you do wanna give it a shot yeah just let me know what part to get and where to email it too.

I don't think it's anything particularly difficult. I just need to run some behavior tests to understand the best way to make everything work together: whether to isolate the functions of my plugin so that after the VisuStella menu is built, without altering it, or to incorporate the creation of my menu directly into the VisuStella plugin.

If you want to try, we can.

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actually putting it right above the plugin has forced two of them to work weirdly enough?  the skills one wont work but the amplify and throwing one will work so i should be able to just work with those( edit actually while it did fix that part i ended up breaking something else oh my game is truly heldtogether by duct tape)

Hey bro, send me an email with your name, I'll get some files from you and we'll try to sort it out.

email: cado@live.jp

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ITs alright kadajah thank you I went ahead and decided against it. (sorry it took me so long to respond)