If its too much work to mess with, you can let me know, I can always save it for my next idea. But if you do wanna give it a shot yeah just let me know what part to get and where to email it too.
Viewing post in Kadajah's Battle Summon System for RPG Maker MZ comments
I don't think it's anything particularly difficult. I just need to run some behavior tests to understand the best way to make everything work together: whether to isolate the functions of my plugin so that after the VisuStella menu is built, without altering it, or to incorporate the creation of my menu directly into the VisuStella plugin.
If you want to try, we can.
actually putting it right above the plugin has forced two of them to work weirdly enough? the skills one wont work but the amplify and throwing one will work so i should be able to just work with those( edit actually while it did fix that part i ended up breaking something else oh my game is truly heldtogether by duct tape)