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A member registered Apr 22, 2016 · View creator page →

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From what I know doesn't have the kind of depot branching Steam does.
If you could add me on Discord I might be able to help you out!

My Discord ID is:

Thank you so much for saying this! Besides my daughter the biggest motivator was hearing how much kids seemed to enjoy the game and parents seem to like the fact it's so wholesome.

As long as there are kids enjoying the game, I'll be happy supporting it! I have some cool ideas planned for it, let's hope I can make the real! Thanks again for the kind words! I'll do my best to make the remake as good as I can!

Oh shucks, that is such a cool thing to hear! I'm so glad you enjoyed it! Thank you!

Thank you, I had a lot of fun watching the video.
I enjoy watching calm and relaxed content creators  the most haha!

Thank you!

I've been working on this for quite some time, it's surely not finished but I hope this will also help. I'll post a link on the main store page on Itch once its closer to being finished. :)

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These are the current key bindings. (A few have changed and will come in the next update which should be tomorrow). A few minor bugs will be addressed in the new small update. Anyway, I hope this helps clarify the controls a bit more. Again, I'll do my best to integrate key-binding asap!
And you're more than welcome!
(Right click and choose "open image in new tab" to view full resolution)

Alright, the new update is out. You should now be able to switch between Gamepad + Gamepad or mouse / KB + Gamepad. The hot air balloon should also be fixed now. There are a bunch of new hats and glasses types with special skins. These can be either unlocked by collecting cat bells strewn around the levels or found in the levels themselves.
You'll have to reset saved game data which can be done when the game pops up a new menu option at the start of the game (this should not be common thing and only has to do when I add new variables to the save-game system).

A key-binding system is next on the list but I hope at least that this suffices for now.

This option is going to be in the next update which should be coming hot in about a day or so! Along with a ton of new and updated content!

I'm glad you guys like it so far. Right now you'd need two gamepads to play the game in coop and is something I hope to be able to remedy in the near future. The remake is currently in active development with lots of new stuff being worked on, this includes new content, new features, new options, etc. Keybinding is on the list and will be something I'll try to implement very soon. I hope to be able to offer a toggle option to switch between 2 gamepads, to keyboard/mouse and gamepad configuration.
I'm sorry this isn't currently a feature but I want (need) to have in the game asap.

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I'm glad it did! Sorry about the issue, I'm not sure why 7zip solved since it's supposed to be a standard zip file.7zip has it's own, stronger zip format that generally yields much better results but I didn't use it for compatibility issues (most people I assume don't have it and it's annoying to have to get another app to unzip it)

So yeah, bit perplexed and will monitor if others run into being able to unzip.
That said, I'm happy it's solved for you and can only (hope) wish you'll have a good time!

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UPDATE: I just downloaded the demo zip file from itself just to make sure the file wasn't corrupted or anything and extracting went without a hitch (using 7zip).

Hey, sorry about the late reply! 
The file should be 6.75 Gb total.
My Google Drive says it's 7Gig, which I think is rounded up.
Anyway, I'm not sure what the issue is either.

What I can offer is trying to download the version from here:

I use 7Zip for my zipping needs (this is a regular zip, so it should work fine)
I'm wondering maybe your HDD could possibly be faulty? (I sure hope not)

I also unzipped the ZIP file I used to upload in a different folder (copy/pasted it) and that worked fine as well.
Anyway, try the file from the first contact version, it's the same experience just offered up at a different way.

Let me know if any of this was helpful!
And thank you for sharing,

I'll now download the file myself and see what happens on my end!
Sorry about the issue!!!

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Thanks for bringing it up. I have a remaster planned in the not so distant future (free update for current owners) which would address a good number of issues and changing up some of the gameplay mechanics. Can't say when it'll be done but I have this pinned in the list. Sorry for the immersion breaking, it's an important aspect of the game for me (and in general). I'll do my best to do better in the future!!!!

AH! Okay, thanks for letting me know! 

Hmm, that's odd, what OS are you using? Anyway, send me an email at I'll do my best to sort it out for you!

Hey, can you send me an email at, I'll try to help you out there!

Thank you !

Sorry for double posting. If you could hand me your email, I can send some links of the game. I'm currently cutting the game up in chunks of 1GB and will host them on my cloud. Or if you don't want to share your email, send me a message over at

Glad for that! Technically the game is not yet F2P but I'll leave the links here and will create a dedicated thread once it goes F2P>
I'm glad it helped!!!

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Hi! I'm sorry this is happening. I have no control over the backend of I would suggest posting your issue over here:

Are you downloading from Windows 10? There was a user with a similar issue for another game of mine due to his IP / connection. I was able to help him but STARDROP's too large for me to host anywhere. (I cut that game up in parts and hosted it myself)

I'm sorry about the issue!!! But relieved that you were still able to complete it first hand without too much hastle.
I hope the whole journey was worth it but at least, I think, it moved you guys. 
Thank you so much for playing!!!!

Not a problem! I'm happy I was able to help. 
Hope you have a good time and take care!!!

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Hmm, it's been a while but I thought I closed the elevator door once you walked out and triggered it. I reckon you didn't do that and wanted to go back up again?
What you can do is add this save file to the other ones:
You should then be able to choose to explore the SD-01 starting from the bridge. It shouldn't impact anything important and you can then head down that elevator when you're ready and continue the story.

Sorry about that, some of the things are complicated, perhaps over-complicated by my (at the time) lack of knowledge but I'm sure this should be a adequate fix for you particular situation. Let me know if this did it for ya!!!

You can find the save files here: 
"C (Or your windows install drive):\Users\(Your user name)\AppData\Local\STARDROP\Saved\SaveGames"

I'm sorry to hear. I don't have any control over how Itch stores its files but what I have done is divided the game into 1GB ZIP files. I hope this will make it easier for you to download them. Please let me know if this worked for you!

PWG 1:

PWG 2:

PWG 3:

PWG 4:

PWG 5:

Pawesome! You can join me here
(The server's still a bit empty but no worries about that!)

Thank you so much. I'm really happy you're enjoying yourself!! Thank you for posting. I can tell you that as a parent it has given me precious memories playing with my daughter! 

You're more than welcome. That's pretty much how I felt when I was creating it. I started just playing it to roam around and just have some fun. My daughter helped me when I played with her to make up for some funny adventures but yeah, I've heard this before from others and it caught me a little bit by surprise. I don't care in what way but if the game manages to make people feel happy then I couldn't ask for anything more, kids or not. :)
Thank you for sharing, it is so very much appreciated!!!

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I'm very happy about how well the game is received!
Short answer:
No sorry. Play With Gilbert wasn't created with co-op in mind and I couldn't implement it without basically recreating all the game mechanics.

Long Answer:
One of the main reasons I started on Gilbert's World is that Play With Gilbert was not created with co-op from the outset. It was just meant for my then 4 year old daughter to play but I realized afterwards she might want to play with me. I had no experience with co-op mechanics and therefore I tacked it on.

Gilbert's world is completely co-op friendly. Right now the game can be played up to four players and each player can customize their kitty. Customization is currently tied to player 1 to 4 but I am looking into ways to make these preset profiles instead.

Anyway, the game is in a highly playable state and I would very much like to ask if you would want to participate in me receiving some feedback while I'm still developing. Currently I am merely just eager to learn how the youngster react to the new game and if it is indeed an improvement to Play With Gilbert and making sure the game runs as well or better than Play With Gilbert.

If you want I can invite you to my Discord server and help set you up. The only thing that really needs a lot of work is the UI/menu systems. They are very functional but not practical which is something I will be sinking time into very soon.

Anyway, as I said there's much more customization options and more minigames and things to do. Just only one (Pretty big) level (Island) which will be added to in the near future. Let me know and I'll share an invitation. :)

Hi! Ah man that's awesome. You're very much welcome, I'm just glad I was able to help!
Hope your kid will have a blast with it and all the other games that can be played with a controller now! ;)
Take care as well out there!!!

Hi! Thank you so much! Love hearing when children enjoy the game, it honestly makes me smile. :) I never knew PS4 controllers didn't work and after a quick search it seems UE4 does not support them. I don't have one myself so I am not able to test but I did find a tool that seemingly let's you use them on the PC, I'll just link it to you and you can decide if you want to try it out:

I haven't used it ofc, but it was recommended by someone on the UE4 dev forum.
Oh, and I am working on a spiritual successor for PWG called Gilbert's world. It adds a lot more features and I expanded the customization options. I should have a post up on the PWG community soon with some footage. I'm actually really stoked about, I think it's a ton of fun!

I really appreciate sharing your feedback, means a great deal!

Thank you!

I'm sorry about the issue. So, I can only explain what happens on my end. I basically upload the game folder to Itch using Butler. That system handles all the rest so I am not sure how it packages/zips files. I have no control over that as afar as I am aware. If you want I'll be happy to send over a Steam Key for the game and see if that resolves your issue. Email me at and I'll try to help you out there.
As for MAC versions, I do not have anything to debug / test the game on so I am surely not confident in trying to make builds. I'm really sorry about that. If I had the funding I'd outsource it but it's not an easy task and I wouldn't have control over any kinds of bugs that might creep into the game due to the porting.

I'm very happy you guys like the game! It was fun working on it as I myself felt much more relaxed despite dealing with bugs and what not. :)
I am actually currently working on a Spiritual Successor "Gilbert's World". I'll make a post here on PWG when I am ready to show some of the gameplay footage. :)
Anyway, thank you guys for leaving a message it helps so much hearing people have fun with it!!!

Thanks for clarrifying!

Hey, sorry about that. I'm not sure how the bundle works, have you received any emails maybe?  From what I know you can activate/download a game through a key but I am not entirely sure if that's the case with the bundle. What you could do is post your question here:

I don't have any control over how the bundle works (from what I know) so hopefully a moderator can help you there! Please let me know if you got your issue sorted, I'll try to see what I can do if it's not resolved in a timely matter!!!

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Play With Gilbert:

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First of all I hope all of you are in good health. It's a bit of a scary time but we're all in it together. Make sure to keep yourself and your loved ones sanitized and try to minimize contact outside. Wish you all good health!

Reporting Production

Today I wanted to take some time to share something with you all which I think might be interesting for some of you. Sitting on a lot of old alpha footage videos which I recorded during development, I wanted to put them together in a blog post ever since way back when. I finally managed to do just that and felt it was the right time to share them here.

I go over some of the thoughts that went into my decision making regarding gameplay and showing through footage what the first iterations of the object scanner looked like for instance. What content was cut and early work in progress footage from early levels that ultimately got re-made.

As you may know, development on the game wasn't without its set backs but not too long from now the game managed to get a score of 90 right here on Steam and I've been incredibly happy with having managed that. Thank you all for that, btw.

One of the fun things from having such a long and formative development cycle is that, when recorded, I ended up with all this old footage which I fondly look back on, not without cringing here and there of course. I did not meant for any of this to be released when I made these videos. Most of them were for internal showcasing progress to the rest and getting feedback but right now they serve as a historical preservation of our work.

As such I compiled all the videos and accompanied them with text written in a (long) blog format over at the STARDROP website. So, if you're keen to wanting to know what the heck I'm talking about then look no further and take a gander over at the
STARDROP Production Report

What's Next?

I feel like a broken record but I do have more planned for STARDROP. I promised more missions but it's simply not in the cards in the near future. I do have two other projects in the works. The first is really nothing like STARDROP at all and the other is something that I haven't fully committed to.

The goal is to ultimately do a STARDROP remaster which will allow me to properly future proof the game and be able to work off of that. Basically the new project is created with that in mind. Where I recreate all the mechanics and features from STARDROP and add in completely new ones so that I can branch off from that and create completely new experiences. I'd be able to add in gun play if I wanted, survival mechanics and of course, STARDROP gameplay. But this takes time of course and my resources are scarce but as always I try to keep you, the community, as much in the loop as possible trying not to promise anything either at the same time.

Anyway, I hope this was at the very least informal. I gotten some minor bugs being reported and will try to find some time to address them. As it stands the game has been holding up incredibly well which has always been the ultimate goal.

Thank you for reading and let me know what you guys thought of the production report.

Joure & Team V

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Aw, thanks a ton, that's really nice of you. I appreciate that. I am actually currently working on a new Gilbert game with exactly the things she's asking for. I've recreated Gilbert's neighbourhood only it takes place on a very colorful island. You can explore anywhere you want and run on top of roof tops and grab a glider and glide through the air or race around in a go-kart. 

There's a bunch more to it ofc. It's currently in a pretty playable state and I'd like to invite you and your niece to play it if you want. I update the game regularly (I have a build up on itch) and I can really use some more feedback. If you're interested let me know, you can send me an email to and I'll send you a key for the build. :)

P.S. Regarding the VR issue. I have no idea why it's doing that. I surely have not done anything with VR in the game so it is a bit baffling to me. All I can say is sorry for the inconvenience.