That's a great idea!
Joscco
Creator of
Recent community posts
Super simple gameplay that still really hooks you! Great job!
The animations and the camera work when aiming and landing also make the gaming experience really enjoyable <3
Two smaller things: The score counter starts at 99999 instead of 0 for me and the game resolution is so large that I had to play around a bit in my browser settings (Macbook/Chrome) until I got the game to fit on my screen reasonably well.
Hey daniawf!
Thank you for your really valuable feedback and sorry for our late reply. You had some super kind words for us which we enjoyed reading and wanted to give you an appropriate answer <3
Concerning your remarks:
* Instead of skipping to the next text on clicking the "next" button inside the dialog window, we could indeed first complete the text and then (when clicking on the next button again) continue with the next speech bubble. Good idea!
* We know that people are not really into text-intensive starting tutorials :( The alternative would have been to "let the players try". But while letting some of our friends playtest the game, we got the impression that giving advise on what to do seemed to be needed :/
On the other hand, maybe next time we should choose more "experienced" gamers as our playtesters :D Our choice of people (who we are very thankful towards!) might have had a negative knowledge bias concerning game mechanics. To people used to puzzle games, the mechanics of Bernd's Biscuits would probably have been more intuitive.
Greetings from Germany
Jonathan & Matthias
Awesome game and great presentation!
You managed so well to give the game difficulty by the randomness of dice throwing but still make it well controllable by the player. I really like the minimalist color palette. I'd love to play this game again once you had a bit more time to polish the enemies' looks (of course it was very reasonable not to spend too much time on that during the jam).
Hats off!
Thank you SO much for the comment! Having it put so directly really shows a lack there. We (or Mr. Dicington I guess) said it's about balancing and building clusters - but only encouraged balancing by not building clusters next to each other and having clusters of all types...
I'll talk about this with 3xl4, we should definitely add some mechanic here!
Thank your Yozoraki for the heart warming words! A playable intro would definitely have been a marvellous idea. Our very diligent food maker and playtester friends said so too but we were too short on time :( We're thrilled to hear that our very strategy-based concept which looks easy at first (but actually requires some thinking) could convince you ^^






