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A member registered Jun 11, 2020 · View creator page →

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Having to press start to get a UI prompt also confused me at first. I was also confused that start can’t skip the intro logos. So I just kept hitting start and going through a loop.

Hopefully there would be a prompt “are you sure?” so that new game doesn’t accidentally save an ongoing game!

Oh, man, thanks.

Am I the first one to have this UI confusion?

I am trying the demo but I can’t get past the title screen?

If I press start at the title screen, “new #cont” shows up on the bottom right but then the game just loops back to the NESMaker logo.

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Well, it completely hardlocks my laptop within two seconds and forces me to do a hardware reboot, but other than that, it looks great and I am very grateful for the effort! :D

(seriously, though, don’t spend any more time working on this, we Linux users are small potatoes compared to the rest.)

Comrade, for the glory of the proletariat, let the fruit of our combined labour be a GNU/Linux version. Together, we can make this port happen!

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This game shows promise but this feels like an incomplete and buggy build. If you press start too much during the intro cutscene, the nametable and attribute table get corrupted.

I was asking a few more people in the NESDev discord and they reported similar problems in other emulators, including the recommended Mesen.

This happened using an everdrive n8 pro, OS version 2.12, with G revision PPU and CPU on a famicom motherboard HVC-CPU-07:

Not obviously a bug, but from a game design perspective, it is awkward that key counts don’t reset after dying and that keys respawn after entering, leaving a room. Way too easy to get infinite keys.

After clearing what I assume is “level 1”, I was softlocked in this screen, with my character spinning around in the middle of it, and no further inputs worked.

If the developer can debug the game, this looks like it could be a fun platformer.

Sorry for the port begging, but, yeah… I really enjoyed the previous Linux port.

Hopefully that doesn’t have the post-Catalina trouble that the Mac port has.

I had so much fun with this! I played the NES version and got to the end. I was interested in Ling's story and struggle. It took me several tries because it's difficult to have to do the game deathless, but in the end I was glad I did.

More, please! I'd be happy to pay for more!

You mean only the ROM? No, it all comes bundled together.

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I see this is a Unity game, and I understand that Unity can do Linux builds. Is it easy or even feasible to provide a Linux build? Wine is always a slightly inferior alternative.

I can offer some help to make the build if you'd like.

Is it fixed now? Can you download using the app?

Another vote for a Linux version here, but I have no idea if that's at all feasible. It really depends on how the game was made in the first place.

Physical release is still for sale if you want one:

A Famicom version for your Famicom or Dendy is also about to be released.

Try again. It's working for me at the moment.

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You can also buy the game on Steam, but that's a separate purchase.

When you navigate to the download page on your PC, you don't see these four downloads?

If you download the installer, you should open it to install it on Windows.

If you instead download the portable version, just unpack it anywhere and run the game from it, without needing to install anything.

I believe the PC version is also effectively emulation, since the game is made for the NES. The PC version is probably just another emulator conveniently wrapped around the NES ROM.

No, games added to the bundle after you paid for it should also show up.

From the bundle page,

click on download at the very top left. That will show you the whole bundle. Then search for Micro Mages by title:

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This game is amazing! And not just amazing for the NES, but amazing in general, lots of fun! It's really built with multiplayer in mind, so try to find some friends and experience the multiplayer mechanics, like bouncing off your fellow mages or being able to float around as a ghost looking for ways to come back to life.

But it's also fun to play on your own! The game isn't very long. A dedicated player can probably finish it in about two hours. It includes a hard mode, which you need to complete in order to see the true ending, kind of like classic NES games like Ghosts N' Goblins. The difference is that the second loop in hard mode has lots of little changes, from level layouts to enemy behaviour, that really are more like just the second half of the game, kind of like the inverted castle in Symphony of the Night. There are also secrets to uncover and lots of little easter eggs and small references to other games, as classic as Space Invaders and as recent as Shovel Knight.

If you like run-and-gun wall-jumping vertical action, definitely give this game a try!