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JohnChase

26
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1
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17
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A member registered Jun 02, 2020 · View creator page →

Creator of

Recent community posts

Fun game! I really enjoyed how when you moved the dice it rolled them. Made it a bit chaotic, but also super fun. Great work!!

Took a bit long to load, but that's to be expected with such an amazingly ambitious game! Holy cow, it's crazy to think you guys made this in just 48 hours! What an achievement!

Took me a bit to figure out you needed to actually ROLL the dice. I had just been clicking on them, but once I got that figured out it was pretty fun. Still not sure what some of the dice do, but all in all I think it's a  great concept!

Fun game. I could see this really becoming something. 

Sorry, must have missed it somehow. Updated!

(1 edit)

Hello Everyone,

Just wanted to point out my first ever itch.io asset pack. A pixel art alchemist shop asset pack. Take a look if it suits you.

https://johnchase.itch.io/alchemists-lab

edit: Sorry missed the screenshot rule, thanks No Time To Play

Alchemist Lab -- Asset Pack
Thanks!

Fun game, and interesting concept. I'd love to see the death countdown time reduced to about a second rather than the 4 seconds it currently is. This really slows down the game, and makes me want to put the controller down every time I die.

Overall, good game though!

Unique idea, I think it could use a bit more fleshing out though. I think it could use a bit more depth, just moving to dodge gets pretty old pretty fast.

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Rage inducing for sure. Impossible to slow yourself down! Art style and music are super cute though.

Oof, I'm real bad at this game. Fun, but frustrating!

Very creative game -- the only thing I'd recommend is giving the ability to move your arm to aim your original shot. Other than that, very great! Loved the art!

I'm really happy you liked the sound design! ;) 

Thanks so much!!

Building out the logic in everything didn't leave much time for level design, but Jason and I have been working on making the game better from the reviews and adding more levels. After the Jam I'll upload a new build with more levels! Thanks so much for the review.

Very polished art experience! I loved the concept, would have loved to have some sounds though, that'd have really completed the experience.

Super great review! It's very appreciated. The original intent with the buttons was that you needed to hit the buttons at the same time -- kind of like turning two keys at the same time; however, this did not come off correctly and has been updated.
Now if you have a goo standing on a button, the button will stay pressed. This should really help with the frustration of the buttons.
Thanks so much!

Fun game, but I felt like the bullets didn't do at all what I wanted them to do and I felt a bit more frustrated than I'd have liked.

Unable to play the game. In order to export unity projects to have them work in HTML5 you'll need to disable the compression.

Edit -> Project Settings -> Player -> Publishing Settings -> Compression Format -> Disabled.
Hope that helps!

Super fun game, as you said the controls are unique -- but I found that more frustrating than fun. Great art!

Wow thank you so much for such a thorough review! It was really great, and helpful feedback! 

oh no! I'll have to do some more testing! Where was the button that wasn't working?

Thanks so much for taking the time to play the game! We had originally designed the game to allow the player to split and merge at will, but ultimately decided that made it too action oriented, and not as puzzle oriented. Glad you liked the design we went with!

Great game, super fun!

Thanks so much for checking it out! It was so much fun to make!

Thanks a lot! I've been working to improve it after the jam, if we just had a few more hours! haha

Thanks!

Agreed! I fixed the bug that kills all the enemies, and have already updated the victory threshold so it doesn't end so soon. Thanks!