This is the one I can defiantly see actually made into an LCD handheld. I also really like how you added on to the mechanic of just catching things and required a number of scoops and the cones to be grabbed first, it added a lot more depth to the simpler mechanic.
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I love the fact you limited the amount the player can shoot with the overheating system, rather than something like ammo, that's been done and would be more boring. I also quite enjoyed how the ship bends a little bit depending on your position.
I played Iron Snout, a game similar to this one, where you couldn't move, however I got bored with it pretty quick and I think if it had a more fleshed out version of your platform switching, it would keep me playing much longer.
Though, the combat lacked game feel, the game felt like a Cowboy - Zelda, as I had fun figuring out where to go next, and even though I felt stupid to have not figured it out sooner, blowing up the rocks with dynamite was a nice little thing to do instead of doors. Nice game.
Thank you so much! I actually was considering doing that, but in irony I ran out of time, to add a thing that makes you run out of time, so if I ever update it, that'll be kept in mind. Thank you again.
This game is really good, I love the paint splatter effect, I quite like how everything revolves around the shooting and how you managed to make a twin, well, single stick shooter, fun without movement.