A fun game.
A soundtrack or some sound effects wouldn't have hurt. A better set of the hit-boxes maybe too ^^ but it's ok.
The game is fun enough.
You should have added a zoom feature (it’s one of the options when you publish a browsable game); or better yet, I would have brought the main character and the traps/obstacles more into the foreground, giving the player a better view of the immediate surroundings without losing any field of view :D
Nice idea, anyway.
Thanks a million for the feedback.
Initially, I had considered a similar solution: letting the player know right away everything they could purchase. However, since this is an idle game without rebirth that has a definitive goal (essentially a “finale”), I opted for a different design choice, and the various parts of the game unlock at specific influence thresholds to give the player an experience slightly different from most incremental games.
I don’t know if it’s a good choice, as is always the case when you try to propose something different in a well-established genre, but I wanted to give it a shot anyway ^^