There are some very cool ideas in here! I look forward to seeing more beyond the demo. I'm afraid I wasn't able to complete the demo, or defeat the Maggot Queen.
At some point after the first minotaur (can't remember where exactly), my checkpoint reset to the very beginning screen and my coins were set to zero. Unfortunately, I was unable to buy upgrades since all the coins I'd collected were already gone, which would definitely have been some help. I don't know if this was a bug or if I triggered some sort of punishment condition?
There are some fun and clever level design moments, though I found the jump almost too unforgiving, especially with the Maggot Queen. The jump one has to make to cross over. I was never able to get more than 2 hits on her, which I did once out of over a dozen tries. Maybe my skills aren't up to snuff, but it was a very steep difficulty spike that left no room for error, and I found myself getting quite frustrated with the boss fight repeatedly failing that jump and immediately being boiled in her poison vomit.
Am I missing something about the invisible blocks?
The game looks beautiful. Very evocative and distinct.
As a person who prefers arrow keys/ZXC over WASD, I'd love if you added a jump button on the ZXC line. Also, gamepad support would be much appreciated!
Looking forward to seeing how the game develops. I might take another stab at doing the demo over from the start in a couple days.










































