Tried this out, it seems like a neat take on the VVVVVV-esque gravity flipping platformer. If I could make a couple of suggestions, there are a few cheaper-feeling deaths from when you are falling down (or up) at a decent speed and some killer pink stuff is off camera until it is basically impossible to avoid that feels more like a "gotcha!" than something you have a chance of avoiding the first time that doesn't feel great; I would reconsider or adjust those a bit to give the player a better chance of reacting in time. Second is I was playing on a playstation controller and while it was manageable to deal with jump, dash and gravity flip all on face buttons I really wish it was possible to map one of them (probably dash or flip) onto a trigger/bumper button, if not too much work it might be worth considering letting the player remap the buttons in the full version.
That said largely had a good time with it and am interested to see how the full version pans out!

