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Jason

25
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39
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A member registered Feb 14, 2018 · View creator page →

Creator of

Recent community posts

Good. I have already thought I won't receive any answer. Thanks.

It looks like very promising. I have a question about setting resolution. Let's say I would like to force constant value (e.g. 256x144). How can I do that?

At last! One step closer to 1.0.

It seems that checking if this has been completed earlier fails. One question: did you receive additional point everytime when you beat the same level?

Not possible. I tested it many many times and the game must give you additional point after beating "new" level (plus new achievements).

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Another issue, this isn't good. I never thought this project will need so many fixes. The game must gave you one point more (but how?). All skill points must be used to fulfill all stats. Maybe it comes from the bug reported earlier. OK, many thanks for reporting it and your good opinion. Most important is that you're reporting this. Actually, I have a lot of work, but I'll certainly release an update.

Really thanks for your engagement (and also good opinion). I spent entire month to test everything trying to avoid that "surprises" like this. If it's possible, write me step-by-step how to provoke this issue and in the next update I'll try to eliminate this bug.

Greetings, I also would like to request an addition of my of one productions:

https://jasonnumberxiii.itch.io/turn-chase

Best regards.

Today I have released my newest project, published as 13th titled "Turn Chase"!!! Right now available here, on Kongregate and Newgrounds!

"Turn Chase" as the 13th project made by Jason is another indie game, now with turn based system. You are one, there are many of them. Chasing hostiles, spawning barracks and firing turrets. You are not a hero, you can't fight with them for long. Reach to the exit in all 28 levels, avoid chasing enemies, fight for survival and gain attribute points for completing maps on all three difficulties to become more resistant! Don't forget, there is another pack of achievements to collect!

You can buy the Premium Edition to get access to 14 additional levels, 10 more achievements to collect and playing on three difficulty levels!

Feel free to leave rating and let me know what's your opinion about the game. Have fun and consider buying the Premium Edition when will become yours favourite!

https://jasonnumberxiii.itch.io/turn-chase

Don't forget to visit my page with the game!

https://jasonxiii.pl/turn-chase

Don't worry, I will. Thanks for opinion!

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I would like to announce my second videotutorial series called "PICO-8. Podstawy" (PICO-8. The Basics) which will be released on November 2, as the first chapter. In fact, it's in Polish language, but I'll try to make subtitles for movies if I find many requests. Like my previous course, this will also be shared between series and each series will be have 20 chapters. We'll see how long it will go, but if audience level will be high, then I'll start creating quite new videos as a continuation!!!

Trailer movie:

Links:

My main website

Post about upcoming videotutorial series

"PICO-8. Podstawy" on Facebook!

If you like this idea, subscribe on YouTube to be notified about the upcoming videos and like page on Facebook!

And now, finally...Jason released his project, "Jason Picross", the 12th project. Now available here, on Kongregate and Newgrounds! And on his page too!

"Jason Picross" is the first logic game consisting on painting correct tiles to solve an imagePlan carefully where put the tiles looking on numeric hints, gain points from levels completion and new achievements to advance to next rank giving additional life.

As previously in "Cellonix", this game has the Premium Edition and will unlock for you 20 additional levels, 5 more ranks to achieve and 6 more achievements to collect.

Feel free to leave rating and let me know what's your opinion about the game.

https://jasonnumberxiii.itch.io/jason-picross

I said I'll try to implement this feature in the next part.

Today, my 11th project, "Cellonix" has been released! If you like Xonix-like games, you shouldn't be disappointed looking on this.

"Cellonix" is a little game with Xonix-like mechanics. Fill entire board with red color avoiding enemies crawling inside and outside of the board. Gain points to advance to next rank increasing movement speed. Gather achievements for doing specific tasks and gain even more points!

This game has the paid Premium Edition which contains all features: playing in three difficulty levels, twice as much levels, 20 achievements to collect and increased limit of obtainable rank to 10.

Feel free to leave rating and let me know what's your opinion about the game.

https://jasonnumberxiii.itch.io/cellonix

Good idea. I'll think about cooperative when I begin development of Minifield 2. Thanks.

Today, I released my 10th project called "Idle RPG".

"Idle RPG" is the first Jason's attempt of incremental game genre wherein all you have to do is sit down and watch when your hero automatically brings hostiles down. Face with 250 enemies to reach to the last and destroy him. Meanwhile gain experience, drink health potions, buy equipment and collect achievements playing in two language versions.

This game has the paid Premium Edition which contains all features: playing in three difficulty levels, 30 achievements and buying equipment to maximum level.

Feel free to leave rating and let me know what's your opinion about the game.

https://jasonnumberxiii.itch.io/idle-rpg

Glad you write this.

How many gems and achievements you have collected? They also increases jump force if you don't know.

Okay, found it, you're right...hotfix will be in a couple of hours. Thanks for reporting.

Not possible. I wasn't changed height of the spring in 68th level. It's the same like in level 8. Tested right now.

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Today my 9th project called "Not So Jump!" has been released! You can now play it here, but also on Kongregate and Newgrounds sites!

"Not So Jump!" is a classic runner game wherein all you have to do is press and hold a mouse button in a right moment. Play through 32 levels which 8 of them are secrets and upgrade self gaining bronze, silver and gold badges and collecting unique diamonds from badges and achievements!

https://www.kongregate.com/games/JasonNumberXIII/not-so-jump

https://www.newgrounds.com/portal/view/712508

https://jasonnumberxiii.itch.io/not-so-jump

Many thanks. Just one more thing: in one of older posts you mentioned you will add exporting without editors. Is it also be ready in 0.70?

I know it could be a stupid question, but it's very simple: when we could approximately expect of next version of TIC-80? I noticed usually takes up to 2 months to release next update, but in this case (0.60.3) it takes half a year, so  I assume this will be some kind of "grand" update. If developer could be so kind and write what exactly will be changed / fixed / added to the next version and when he is planning to release. I apologize if somewhere changes in next version are written already.

Thanks. Have fun!