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James B Barrow

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A member registered Nov 28, 2019 · View creator page →

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This is an excellent and well polished game. I had a blast solving the puzzles! The cloning mechanic was easy to learn and enjoyable to use and the story was good fun too.

There were a couple of times where clones didn't quite do what I'd done before, but this was an infrequent problem.

Very impressive jam game, and I'd love to see more like this!

This was fun! Great enemy variation, an interesting item mechanic, and the simplicity of the level design was surprisingly effective. The artwork was pleasant too. I really liked the idea of seeking out certain enemies to kill me and gain some of their powers to help me progress.

Unfortunately the player health bar didn't work for me. Also, it would have helped to have an indication of how many items corrupt the player and end the game. And while I liked their freeze ability, being hit by a snowman felt really unfair as they will freeze you again before you can can move if you are hit just once. Lastly, I was expecting the items to provide more power than they did because the player felt very underpowered compared to the difficulty of the enemies.

Nonetheless, I enjoyed playing this game! Nice job!

I had a good time with this. The customisation of the organism was great and the number of parts and upgrades allows for lots of varied runs. I had a great time zooming around and unlocking things after a few upgrades.

I will admit I was quite overwhelmed by the UI. It might have helped to be able to show and hide each section. I also think the sequence of input to take over the host was too fast but I'll admit I am not good at that kind of quick time event. It would of been nice to have some audio in this too.

Altogether, this is an excellent game. Oh and the intro cutscene was a fun opener!

A lovely chill game with a cute art style! I thought the gameplay was great and the theme was on point. I had a fun time leading my horde of carol singers around collecting all the coins.

I did have performance problems that made the zooming in and out tricky to use. I also found it hard to see who my rivals were due to their white glowing border being on a bright background. A few more audio cues for picking up coins and friends would have been nice too.

Otherwise, I really enjoyed building up to the full crowd of 50!

The retro visuals of this game are great, and hit me right in the nostalgia. I liked the simplicity of the platforming and team change idea too.

However, the lack of checkpoints make this game feel unnecessarily punishing given how quickly the difficulty ramps up. I respect this may be an intentional choice, and while I do like a challenge and pushed through to beat the red side it did leave me feeling unmotivated to beat the blue.

Either way, a fun and simple platformer that I enjoyed playing!

A good game with an intriguing story that had me wanting more of it! I enjoyed the dialogue interactions and I found the level to be a decent size with some nice artwork. The mysterious and spooky mood was well conveyed throughout.

I did find it a bit confusing that cultists in the house killed me after I was able to talk with one in the woods. A clearer visual distinction between characters that talk to you and characters that will attack you would have helped. I also think it would have been nice to increase the pixel scale of the game so the artwork could be better appreciated, as it was a very small window.

Overall, I had a good time playing this. Nice job with the game!

This is an interesting game! I thought the main mechanic was great, and an easy to learn system. I found the process of beating and joining the pipes very satisfying. I also liked the vibes of the interactions and marketplace, and it was fun to see and adapt to a shifting pricing chart.

Though I think it should be much clearer I'm meant to talk to Grey at the start, as I went around every cart before seeing whether I could talk to them. I also found the selling price of the marketplace to be inaccurate. I consistently ended up getting less money than was stated. Lastly, I felt that the game's pacing was way too slow, and waiting for minorly better prices in the marketplace only to make such little progress was not fun.

Overall, a good idea with interesting mechanics.

I really enjoyed this! An interesting mechanic of deciding whether to seduce or vanquish, and I liked the mix of characters and dialogue options.

I'll admit I found it a little hard to tell whether I was effectively seducing a character and I ended up unintentionally vanquishing some of them. I also didn't really understand the gift system and I wasn't sure when I should be using them or who would suit each one best.

A great game regardless, and I had a fun time playing through it!

This is an interesting idea! I was intrigued by the story and the concept of controlling two characters to progress through the levels. I also really liked using the character to navigate the main menu.

However, I sadly could not get past the collaborate part of the game. I also think the way to progress past level 1 was not clear, and I only found the way to progress to level 2 by accident.

Either way, a nice game!

This was a fun short game. I liked the idea of needing to fully decorate the house to be prepared for the unknown thing that was going to happen.

I do think there should have been a lot more to interact with and decorate, and a clearer indication of objects that can be interacted with. I also found the large sprint stamina bar a bit misleading as I thought it was for something more prominent than sprinting given the Christmas tree in the middle.

Either way, I thought it was a nice wholesome game!

Ah that would explain why my score was quite so negative. I may have overlooked the stealth mechanic, and I quite enjoyed seeing their spooked reactions XD

A fun twist on Uno. I did not expect colluding to win to be as fun as this! The artstyle and visuals overall are fantastic and the gameplay is smooth.

A quick way to restart would have been nice and the textbox tutorial feels like it could have been more polished to match the quality of everything else, but that is definitely a nitpick.

10/10 would collude again. Also, the 'they touched' inclusion was brilliant! 

It was great fun to swing around in this game! That grapple mechanic is well done. The visual style is great and the clarity of the important items in the level was nice. I found keeping a balance between movement and weight a good challenge.

It did feel like there was something off with the camera sensitivity though as despite having the mouse setting turned right down, I still found myself turning around much faster at times than I'd expected to. Though that may be on me and the way I was playing haha.

An enjoyable experience altogether!

I enjoyed playing this! The pacing of the game is excellent. The warband building is quick to learn and the pacing makes it easy to experiment with. The pixel art and animations are fantastic and the music brings the vibe together perfectly. I enjoyed the upgrade progression and balance of battles with enemy warbands.

I must say I find the choice to use photos for battlefield backgrounds questionable because they conflict with the otherwise excellent artstyle. In regards to the battlefields, I think knockback or more varied unit attack ranges might have made better use of their often unutilised space. I also found it a bit tricky to clearly see what was going on at times due to overlapping health bars and sprites. I think a bit more spacing between some units and and a clearer indication of which unit is fighting which might help. Lastly, I thought some of the sound effects were a bit loud and didn't quite fit into the scene.

Overall, I thoroughly enjoyed the game and found myself replaying it until I beat the final level. Great job!

I found this interesting to play! The physicality of the spaceship controls was great and makes the spaceship feel more like a clunky mining vehicle that fit the situation. I thought finding the notes to piece together the instructions to beat the game was good fun too!

I do wish there had been more reason to use the spaceship beyond the initial mission. It seemed a shame to learn how to use it only for it to become a puzzle of sorts that didn't need to be used. I think this could be better if there was more consequence to not carrying out the aliens mission.

I enjoyed the experience overall, good game!

I enjoyed playing this! The vibes of the game are spot on, a good balance between cutesy and stress inducing. The panic I felt as the pursuers get closer while I struggled to jump over obstacles was great haha. The parallaxing art in the backgrounds was a nice touch too.

I do think that the floaty physics of the jumping and present dropping make gameplay trickier than it should be, especially when jumping over the burning obstacles. And despite the burning elves being hilarious, I found catching fire increasingly frustrating as I there was nothing I could do except wait for the reset to happen.

Overall, I think the humor and entertainment factor makes this well worth seeing through and I'm glad I played it to the end!

I enjoyed the premise of this game. Chilling out with the slimes producing coins is a fun idle clicker idea. The sunset art was a lovely choice for a background too.

Having said that, I found the pacing to be painfully slow. I think this would have been fine if I didn't have to click the coins to collect them, or if there wasn't a limit to the number of coins that one slime can put on the screen at a time. I also don't understand what the motivation to use the more expensive food is, as they all seem to do the same thing as the watermelon.

Overall, I enjoyed the concept! Highlights being the artstyle and sound design (the noise for the slime dropping a coin still has me laughing XD)

I love the idea of the strategy behind this game. I am not really into this kind of game myself but I can appreciate the thought that has gone into making this. I am a big fan of the choice to make the units melons and their variety in appearance. I also enjoyed the perspective of the battleground. The upgrading mechanic is also fun.

I know it's for the theme of the jam but I did find the sudden change of my units and fields very confusing when I lost to the enemy. Having to relearn what I have on the battleground is not the most fun for me, but I do appreciate how it fits the theme. I think an improvement to this would be allowing the player to see the battleground of the enemy they are about to face. Not only do I think this would negate this problem but it would also add another layer to the stategising imo.

Good fun tactical gameplay overall, it was satisfying to watch the melons battle it out!

I enjoyed the concept of the game, and being the leader of a little army of lads was enjoyable at first. I liked that there was a choice between which rebel I could recruit when my army defeated one.

However, it is not clear what I am meant to do as this strange orb. I was uncertain if I could do anything to help my army except move them. Some tutorial or controls being listed would absolutely improve this game.

Sadly, this seems rather unfinished but I do like the idea of it.

I had a great with this game, my initial horror expectations were subverted after that intro haha! I loved being a little parasite lad. Also, the handheld console idea was brilliant. I loved how the buttons reacted to my input!

The levels were perhaps a little large imo with a lack of things to do in them, despite having more people I could headlatch. I felt no motivation to eat the bad vibes of those regular people. I was also a little confused by my resulting negative score despite avoiding the majority of the good vibes but perhaps I overlooked something.

Overall I think this is an excellent game, top notch execution of the idea. Now how can we make this parasite friend real? XD

The concept and mechanics of the game are great. I enjoyed the idea of destroying/cleaning up the level!

From what you managed to get done, I found the game satisfying to play though perhaps a little unclear how to interact with the cleanup tools at first. I think it's great you still submitted the game despite not getting the time to fully realise your idea!

This is a fantastic game. I love the interpretation of the theme and the mechanic of adding to the level to be to able beat it! The block variety was fun and created some interesting dynamics.

This is more of a nitpick, but my only gripe is the platform lock-in control being the same as jump. While I like the simplicity of it being one button, I am so used to forgiving features like coyote time with jumping in other games that I would often place platforms when I was expecting to jump instead. Particularly with the bouncing platform.

That was my only issue though, everything else was top notch! I wanted to keep playing when it was time for me to stop. 10/10

A very fun simple game. Love the simplicity of the artstyle and controls!

I did find it hard to get enough presents in the time the game gives you but it felt fun despite that. The invisible walls confused me at first. Something visual like fences would have been nice to make it clearer where I could go.
Also, I'm a little confused as to how this fits the theme.

Nonetheless, great game! I enjoyed it.

This is a great puzzle  game. The artstyle and audio design was amazing! I enjoyed the simplicity of the mechanic, very fun to play.

It did take me more time that I'd like to admit to figure out how to bully the bully. Though, I'm not sure if that was just me being oblivious to what is an obvious place to put the card in hindsight XD

Enjoyable game, would bully again (in this video game lol)

I enjoy the concept of this game a lot. I liked the decision making of having to choose between units and buildings. I found the dialogue interaction when failing especially fun. I also really enjoyed being on the side of the enemies!

However, I felt discouraged to continue playing the game because it felt like I needed to put in a lot of time into grinding through early runs where I was unable to do anything meaningful. This was due to needing to constantly spend my currency on temporary units rather than the buildings to survive. I'm sure it gets more fun when you unlock more of the upgrades but progress to do so was not as fun as I would have liked. I think letting units survive between waves would have allowed me to use the buildings more. I also felt like I was doing something wrong because I wasn't able to do anything during the prep phase when I joined the monsters due to lack of currency spent trying to survive.

I do think this game is very promising and could be very enjoyable with a bit more tweaking and balancing. Oh and I thought it was a great interpretation of the theme too!

I really enjoyed the atmosphere and art direction, even though it's not the sort of game I would play. I think it's a creative interpration of the theme and I thought the main mechanic was great. Reminded me of the chaotic fun I've had in various game character creators in the past!

I think it would be better if the tool controls were a little better. I found it hard to tell when I could click to use them and the rotation of them was a bit confusing. I also found it unclear that I was meant to click the text to proceed at first. 
Side note, I'm not sure if it is intended but I was able to pass every monster without any modifications to the face.

Either way, I had fun! Great job with the game.

Loved this game. It was simple to get to grips with, surprisingly addictive, and thoroughly enjoyable to progress through. The upgrade system was excellent!

The only things I would have liked to see is visual indicators for both confirming that I was hitting a tower, as it was hard to tell, and an indicator of where the next turret was going to spawn, because I was surprised by a sudden turret appearing on me and ending my run a couple of times.

Brilliant game, 8/10 would fist again.

Hi there! If you hear a monster nearby, do your best to steer clear of it. They will only see you in a very short radius, so you do have a chance of avoiding them if they detect you. They can hear you quite well from a distance so be wary of making sound when they are nearby. Thank you for playing!

Thank you for playing! I pleased you enjoyed it :)

Thank you for playing! I'm glad you enjoyed my game :D

Thank you for playing! I'm glad you liked it :)

Thank you for playing, I'm glad you enjoyed it!

Thank you for playing! Having now seen a few people play, I can see how the controls in combination with the magnet forces can be quite frustrating. I appreciate your feedback!

A creative interpretation of the theme! I really enjoyed the puzzles and the visuals were polished. A fun and intuitive game!

A fun little game, with satisfying movement, nice music and visuals. Having some things work with the same colours and others work with the opposite was a little confusing at times. Nonetheless, the puzzles were great fun and left me wanting more!

I really enjoyed this! Loved the references, art and music. An interesting interpretation of the theme!

Very fun to sail around sinking the other ships! I quite enjoyed the weighty feel to the ship and the card mechanic was interesting! I do feel like there could be something more skill oriented in the game to balance out the luck-based/random side of the card drawing and shooting. Otherwise, a fun game!

Great mechanic and puzzles! I enjoyed the minimal visual style. Would love to see this taken further!

A great interpretation of the theme! An enjoyable and easy to learn game with some good brainteasing puzzles!

Really enjoyed playing this! Loved the music, visuals and puzzles! Great little animations. I did find the magnet flipping a little difficult to get used to though, and the momentum section took a few tries to work out. A fun game nonetheless!